{
boolean enabled; /* overlay generally enabled or disabled */
boolean active; /* overlay activated (depending on game mode) */
+
+ boolean show_grid;
};
struct JoystickInfo
void SetTileCursorSXSY(int, int);
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);