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added grid to (not yet functional) setup screen to configure virtual buttons
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index c645089b6a3e91d49cce74042daa62280a2ee43d..6bf12a6670d2a58f781810a7a1099e7ecac7713d 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-976,6
+976,8
@@
struct OverlayInfo
{
boolean enabled; /* overlay generally enabled or disabled */
boolean active; /* overlay activated (depending on game mode) */
{
boolean enabled; /* overlay generally enabled or disabled */
boolean active; /* overlay activated (depending on game mode) */
+
+ boolean show_grid;
};
struct JoystickInfo
};
struct JoystickInfo
@@
-1544,6
+1546,7
@@
void SetTileCursorXY(int, int);
void SetTileCursorSXSY(int, int);
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
void SetTileCursorSXSY(int, int);
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);