#define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define MAX_VSYNC_FRAME_DELAY 16 /* maximum value for vsync to work */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define FRAMES_PER_SECOND_SP 35
char *text;
};
+struct StringValueTextInfo
+{
+ char *value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;