#include "joystick.h"
#include "misc.h"
+#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
+
/* ========================================================================= */
/* exported variables */
{
program.window_title = program.window_title_function();
-#if defined(TARGET_SDL)
SDLSetWindowTitle();
-#endif
}
void InitWindowTitleFunction(char *(*window_title_function)(void))
signal(SIGINT, exit_function);
signal(SIGTERM, exit_function);
-#if defined(TARGET_SDL)
/* set exit function to automatically cleanup SDL stuff after exit() */
atexit(SDL_Quit);
-#endif
}
void InitPlatformDependentStuff(void)
updateUserGameDataDir();
#endif
-#if 1
- openErrorFile();
-#else
-#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX)
openErrorFile();
-#endif
-#endif
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
#else
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
SDLNet_Init();
-#endif
}
void ClosePlatformDependentStuff(void)
gfx.field_save_buffer = field_save_buffer;
-#if 0
- gfx.background_bitmap = NULL;
- gfx.background_bitmap_mask = REDRAW_NONE;
-#endif
-
SetDrawDeactivationMask(REDRAW_NONE); /* do not deactivate drawing */
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
gfx.win_xsize = win_xsize;
gfx.win_ysize = win_ysize;
-#if 1
gfx.background_bitmap_mask = REDRAW_NONE;
ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
-#endif
}
void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
gfx.draw_background_mask = draw_background_mask;
}
-#if 0
-
-static void DrawBitmapFromTile(Bitmap *bitmap, Bitmap *tile,
- int dest_x, int dest_y, int width, int height)
-{
- int bitmap_xsize = width;
- int bitmap_ysize = height;
- int tile_xsize = tile->width;
- int tile_ysize = tile->height;
- int tile_xsteps = (bitmap_xsize + tile_xsize - 1) / tile_xsize;
- int tile_ysteps = (bitmap_ysize + tile_ysize - 1) / tile_ysize;
- int x, y;
-
- for (y = 0; y < tile_ysteps; y++)
- {
- for (x = 0; x < tile_xsteps; x++)
- {
- int draw_x = dest_x + x * tile_xsize;
- int draw_y = dest_y + y * tile_ysize;
- int draw_xsize = MIN(tile_xsize, bitmap_xsize - x * tile_xsize);
- int draw_ysize = MIN(tile_ysize, bitmap_ysize - y * tile_ysize);
-
- BlitBitmap(tile, bitmap, 0, 0, draw_xsize, draw_ysize, draw_x, draw_y);
- }
- }
-}
-
void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
{
if (background_bitmap_tile != NULL)
else
gfx.background_bitmap_mask &= ~mask;
-#if 0
- if (gfx.background_bitmap == NULL)
- gfx.background_bitmap = CreateBitmap(video.width, video.height,
- DEFAULT_DEPTH);
-#endif
-
- if (background_bitmap_tile == NULL) /* empty background requested */
- return;
-
- if (mask == REDRAW_ALL)
- DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
- 0, 0, video.width, video.height);
- else if (mask == REDRAW_FIELD)
- DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
- gfx.real_sx, gfx.real_sy,
- gfx.full_sxsize, gfx.full_sysize);
- else if (mask == REDRAW_DOOR_1)
- DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile,
- gfx.dx, gfx.dy,
- gfx.dxsize, gfx.dysize);
-}
-
-#else
-
-void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask)
-{
- if (background_bitmap_tile != NULL)
- gfx.background_bitmap_mask |= mask;
- else
- gfx.background_bitmap_mask &= ~mask;
-
-#if 0
- if (gfx.background_bitmap == NULL)
- gfx.background_bitmap = CreateBitmap(video.width, video.height,
- DEFAULT_DEPTH);
-#endif
-
if (background_bitmap_tile == NULL) /* empty background requested */
return;
gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize);
}
-#endif
-
void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile)
{
/* remove every mask before setting mask for window */
void LimitScreenUpdates(boolean enable)
{
-#if defined(TARGET_SDL)
SDLLimitScreenUpdates(enable);
-#endif
}
void InitVideoDisplay(void)
{
KeyboardAutoRepeatOn();
-#if defined(TARGET_SDL)
SDL_QuitSubSystem(SDL_INIT_VIDEO);
-#else
- if (display)
- XCloseDisplay(display);
-#endif
}
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
-#if 0
- printf("::: InitVideoBuffer\n");
-#endif
-
video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
- // video.fullscreen_initial = FALSE;
-#if 0
- video.fullscreen_mode_current = NULL;
- video.fullscreen_modes = NULL;
-#endif
video.window_scaling_available = WINDOW_SCALING_STATUS;
if (draw_mask & REDRAW_ALL)
return TRUE;
-#if 1
if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
return TRUE;
if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
return TRUE;
-#else
- if ((draw_mask & REDRAW_FIELD) &&
- x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
- return TRUE;
-
- if ((draw_mask & REDRAW_DOOR_1) &&
- x >= gfx.dx && y < gfx.dy + gfx.dysize)
- return TRUE;
-
- if ((draw_mask & REDRAW_DOOR_2) &&
- x >= gfx.dx && y >= gfx.vy)
- return TRUE;
-#endif
return FALSE;
}
static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
int *width, int *height, boolean is_dest)
{
-#if 1
int clip_x, clip_y, clip_width, clip_height;
if (gfx.clipping_enabled && is_dest) /* only clip destination bitmap */
}
return TRUE;
-
-#else
-
- /* skip if rectangle completely outside bitmap */
-
- if (*x + *width <= 0 ||
- *y + *height <= 0 ||
- *x >= bitmap->width ||
- *y >= bitmap->height)
- return FALSE;
-
- /* clip if rectangle overlaps bitmap */
-
- if (*x < 0)
- {
- *width += *x;
- *x = 0;
- }
- else if (*x + *width > bitmap->width)
- {
- *width = bitmap->width - *x;
- }
-
- if (*y < 0)
- {
- *height += *y;
- *y = 0;
- }
- else if (*y + *height > bitmap->height)
- {
- *height = bitmap->height - *y;
- }
-
- return TRUE;
-#endif
}
void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
-#if 1
if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) ||
!InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE))
return;
src_x += dst_x - dst_x_unclipped;
src_y += dst_y - dst_y_unclipped;
-#else
- /* skip if rectangle starts outside bitmap */
- if (src_x >= src_bitmap->width ||
- src_y >= src_bitmap->height ||
- dst_x >= dst_bitmap->width ||
- dst_y >= dst_bitmap->height)
- return;
-
- /* clip if rectangle overlaps bitmap */
- if (src_x + width > src_bitmap->width)
- width = src_bitmap->width - src_x;
- if (src_y + height > src_bitmap->height)
- height = src_bitmap->height - src_y;
- if (dst_x + width > dst_bitmap->width)
- width = dst_bitmap->width - dst_x;
- if (dst_y + height > dst_bitmap->height)
- height = dst_bitmap->height - dst_y;
-#endif
-
-#if 1
+#if defined(TARGET_SDL2)
/* !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!! */
-#if 1
/* !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!! */
/* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13,
but is already fixed in SVN and should therefore finally be fixed with
the next official SDL release, which is probably version 1.2.14.) */
-#if 1
/* !!! 2009-03-24: It seems that this problem still exists in 1.2.12 !!! */
- //#if defined(TARGET_SDL) && defined(PLATFORM_WIN32)
-#if defined(TARGET_SDL2)
+
if (src_bitmap == dst_bitmap)
{
- /* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */
-
/* needed when blitting directly to same bitmap -- should not be needed with
recent SDL libraries, but apparently does not work in 1.2.11 directly */
return;
}
#endif
-#endif
-#endif
-#endif
-
-#if 0
- if (dst_x < gfx.sx + gfx.sxsize)
- printf("::: %d: BlitBitmap(%d, %d, %d, %d)\n",
- FrameCounter, dst_x, dst_y, width, height);
-#endif
sysCopyArea(src_bitmap, dst_bitmap,
src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE);
int fade_mode, int fade_delay, int post_delay,
void (*draw_border_function)(void))
{
-#if 1
/* (use destination bitmap "backbuffer" -- "bitmap_cross" may be undefined) */
if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE))
return;
-#endif
SDLFadeRectangle(bitmap_cross, x, y, width, height,
fade_mode, fade_delay, post_delay, draw_border_function);
if (DrawingDeactivated(x, y, width, height))
return;
-#if 1
if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE))
return;
-#else
- /* skip if rectangle starts outside bitmap */
- if (x >= bitmap->width ||
- y >= bitmap->height)
- return;
-
- /* clip if rectangle overlaps bitmap */
- if (x + width > bitmap->width)
- width = bitmap->width - x;
- if (y + height > bitmap->height)
- height = bitmap->height - y;
-#endif
sysFillRectangle(bitmap, x, y, width, height, color);
}
void KeyboardAutoRepeatOn(void)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
keyrepeat_status = TRUE;
#else
SDL_DEFAULT_REPEAT_INTERVAL / 2);
SDL_EnableUNICODE(1);
#endif
-#else
- if (display)
- XAutoRepeatOn(display);
-#endif
}
void KeyboardAutoRepeatOff(void)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
keyrepeat_status = FALSE;
#else
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_EnableUNICODE(0);
#endif
-#else
- if (display)
- XAutoRepeatOff(display);
-#endif
}
boolean PointerInWindow(DrawWindow *window)
{
-#if defined(TARGET_SDL)
return TRUE;
-#else
- Window root, child;
- int root_x, root_y;
- unsigned int mask;
- int win_x, win_y;
-
- /* if XQueryPointer() returns False, the pointer
- is not on the same screen as the specified window */
- return XQueryPointer(display, window->drawable, &root, &child,
- &root_x, &root_y, &win_x, &win_y, &mask);
-#endif
}
boolean SetVideoMode(boolean fullscreen)
boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
-#if defined(TARGET_SDL)
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
(!fullscreen && video.fullscreen_enabled))
fullscreen = SetVideoMode(fullscreen);
-#endif
return fullscreen;
}
Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
{
-#if 0
- // !!! TEST ONLY !!!
-
- Bitmap *dst_bitmap = CreateBitmap(zoom_width, zoom_height, DEFAULT_DEPTH);
- print_timestamp_time("CreateBitmap");
-
- SDL_Rect src_rect, dst_rect;
-
- src_rect.x = 0;
- src_rect.y = 0;
- src_rect.w = src_bitmap->width - 0;
- src_rect.h = src_bitmap->height;
-
- dst_rect.x = 0;
- dst_rect.y = 0;
- dst_rect.w = dst_bitmap->width;
- dst_rect.h = dst_bitmap->height;
-
- SDL_BlitScaled(src_bitmap->surface, &src_rect,
- dst_bitmap->surface, &dst_rect);
- print_timestamp_time("SDL_BlitScaled");
-
-#else
-
Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
-#endif
return dst_bitmap;
}
int width_4, height_4;
int width_8, height_8;
int width_16, height_16;
-#if 1
int width_32, height_32;
-#endif
int old_width, old_height;
int new_width, new_height;
old_width = old_bitmap->width;
old_height = old_bitmap->height;
-#if 1
/* calculate new image dimensions for final image size */
width_final = old_width * zoom_factor;
height_final = old_height * zoom_factor;
else
tmp_bitmap_final = old_bitmap;
-#else
-
- /* calculate new image dimensions for final image size */
- width_1 = old_width * zoom_factor;
- height_1 = old_height * zoom_factor;
-
- /* get image with final size (this might require scaling up) */
- /* ("final" size may result in non-standard tile size image) */
- if (zoom_factor != 1)
- tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
- else
- tmp_bitmap_1 = old_bitmap;
-#endif
-
UPDATE_BUSY_STATE();
width_0 = width_1 = width_final;
tmp_bitmap_0 = tmp_bitmap_1 = tmp_bitmap_final;
-#if 1
if (create_small_bitmaps)
{
/* check if we have a non-gameplay tile size image */
else if (width_0 == width_final)
tmp_bitmap_0 = tmp_bitmap_final;
else
- {
-#if 0
- if (old_width != width_0)
- printf("::: %d, %d -> %d, %d\n",
- old_width, old_height, width_0, height_0);
-#endif
-
tmp_bitmap_0 = ZoomBitmap(old_bitmap, width_0, height_0);
- }
UPDATE_BUSY_STATE();
}
UPDATE_BUSY_STATE();
}
}
-#endif
if (create_small_bitmaps)
{
height_8 = height_1 / 8;
width_16 = width_1 / 16;
height_16 = height_1 / 16;
-#if 1
width_32 = width_1 / 32;
height_32 = height_1 / 32;
-#endif
-#if 1
/* get image with 1/2 of normal size (for use in the level editor) */
if (width_2 == old_width)
tmp_bitmap_2 = old_bitmap;
tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_32, height_32);
UPDATE_BUSY_STATE();
-
-#else
-
- /* get image with 1/2 of normal size (for use in the level editor) */
- if (zoom_factor != 2)
- tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
- else
- tmp_bitmap_2 = old_bitmap;
-
- UPDATE_BUSY_STATE();
-
- /* get image with 1/4 of normal size (for use in the level editor) */
- if (zoom_factor != 4)
- tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2);
- else
- tmp_bitmap_4 = old_bitmap;
-
- UPDATE_BUSY_STATE();
-
- /* get image with 1/8 of normal size (for use on the preview screen) */
- if (zoom_factor != 8)
- tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2);
- else
- tmp_bitmap_8 = old_bitmap;
-
- UPDATE_BUSY_STATE();
-
- /* get image with 1/16 of normal size (for use on the preview screen) */
- if (zoom_factor != 16)
- tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2);
- else
- tmp_bitmap_16 = old_bitmap;
-
- UPDATE_BUSY_STATE();
-
- /* get image with 1/32 of normal size (for use on the preview screen) */
- if (zoom_factor != 32)
- tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2);
- else
- tmp_bitmap_32 = old_bitmap;
-
- UPDATE_BUSY_STATE();
-#endif
}
-#if 0
- /* if image was scaled up, create new clipmask for normal size image */
- if (zoom_factor != 1)
- {
- SDL_Surface *tmp_surface_1 = tmp_bitmap_1->surface;
-
- if (old_bitmap->surface_masked)
- SDL_FreeSurface(old_bitmap->surface_masked);
-
- SDL_SetColorKey(tmp_surface_1, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(tmp_surface_1->format, 0x00, 0x00, 0x00));
- if ((old_bitmap->surface_masked = SDL_DisplayFormat(tmp_surface_1)) ==NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
- SDL_SetColorKey(tmp_surface_1, UNSET_TRANSPARENT_PIXEL, 0);
- }
-#endif
-
if (create_small_bitmaps)
{
new_width = width_1;
new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
-#if 1
if (width_0 != width_1)
{
new_width += width_0;
new_height = MAX(new_height, height_0);
}
-#endif
new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
-#if 1
if (width_0 != width_1)
BlitBitmap(tmp_bitmap_0, new_bitmap, 0, 0, width_0, height_0, width_1, 0);
-#endif
BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
{
/* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
-#if 1
if (tmp_bitmap_final != old_bitmap)
FreeBitmap(tmp_bitmap_final);
if (tmp_bitmap_32 != old_bitmap)
FreeBitmap(tmp_bitmap_32);
-
-#else
-
- if (zoom_factor != 1)
- FreeBitmap(tmp_bitmap_1);
-
- if (zoom_factor != 2)
- FreeBitmap(tmp_bitmap_2);
-
- if (zoom_factor != 4)
- FreeBitmap(tmp_bitmap_4);
-
- if (zoom_factor != 8)
- FreeBitmap(tmp_bitmap_8);
-
- if (zoom_factor != 16)
- FreeBitmap(tmp_bitmap_16);
-
- if (zoom_factor != 32)
- FreeBitmap(tmp_bitmap_32);
-#endif
}
/* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
-#if defined(TARGET_SDL)
swap_bitmap.surface = old_bitmap->surface;
old_bitmap->surface = new_bitmap->surface;
new_bitmap->surface = swap_bitmap.surface;
-#else
- swap_bitmap.drawable = old_bitmap->drawable;
- old_bitmap->drawable = new_bitmap->drawable;
- new_bitmap->drawable = swap_bitmap.drawable;
-#endif
old_bitmap->width = new_bitmap->width;
old_bitmap->height = new_bitmap->height;
-#if 1
/* this replaces all blit masks created when loading -- maybe optimize this */
{
SDL_Surface *old_surface = old_bitmap->surface;
SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
-#if 1
if ((old_bitmap->surface_masked = SDLGetNativeSurface(old_surface)) == NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
-#else
- if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
-#endif
SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
}
-#endif
UPDATE_BUSY_STATE();
audio.music_channel = 0;
audio.first_sound_channel = 0;
-#if defined(TARGET_SDL)
SDLOpenAudio();
-#endif
}
void CloseAudio(void)
{
-#if defined(TARGET_SDL)
SDLCloseAudio();
-#endif
audio.sound_enabled = FALSE;
}
void InitEventFilter(EventFilter filter_function)
{
/* set event filter to filter out certain events */
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
SDL_SetEventFilter(filter_function, NULL);
#else
SDL_SetEventFilter(filter_function);
#endif
-#endif
}
boolean PendingEvent(void)
{
-#if defined(TARGET_SDL)
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
-#else
- return (XPending(display) ? TRUE : FALSE);
-#endif
}
void NextEvent(Event *event)
{
-#if defined(TARGET_SDL)
SDLNextEvent(event);
-#else
- XNextEvent(display, event);
-#endif
}
void PeekEvent(Event *event)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
#else
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
#endif
-#else
- XPeekEvent(display, event);
-#endif
}
Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
-#if defined(TARGET_SDL)
#if defined(TARGET_SDL2)
/* key up/down events in SDL2 do not return text characters anymore */
return event->keysym.sym;
#else
-#if 0
+#if ENABLE_UNUSED_CODE
printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n",
(int)event->keysym.unicode,
(int)event->keysym.sym,
return event->keysym.sym;
#endif
-#else
-
-#if 0
- printf("with modifiers == '0x%04x', without modifiers == '0x%04x'\n",
- (int)XLookupKeysym(event, event->state),
- (int)XLookupKeysym(event, 0));
-#endif
-
- if (with_modifiers)
- return XLookupKeysym(event, event->state);
- else
- return XLookupKeysym(event, 0);
-#endif
}
KeyMod HandleKeyModState(Key key, int key_status)
KeyMod GetKeyModState()
{
-#if defined(TARGET_SDL)
return (KeyMod)SDL_GetModState();
-#else
- return HandleKeyModState(KSYM_UNDEFINED, 0);
-#endif
}
KeyMod GetKeyModStateFromEvents()
if (event->type != EVENT_CLIENTMESSAGE)
return FALSE;
-#if defined(TARGET_SDL)
return TRUE; /* the only possible message here is SDL_QUIT */
-#endif
-
- return FALSE;
}
for (i = 0; i < MAX_PLAYERS; i++)
joystick.fd[i] = -1; /* joystick device closed */
-#if defined(TARGET_SDL)
SDLInitJoysticks();
-#endif
-
-#if 0
- for (i = 0; i < MAX_PLAYERS; i++)
- printf("::: Joystick for player %d: %d\n", i, joystick.fd[i]);
-#endif
}
boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
{
-#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);
-#endif
}