{
tile_cursor.enabled = FALSE;
tile_cursor.active = FALSE;
+ tile_cursor.moving = FALSE;
tile_cursor.xpos = 0;
tile_cursor.ypos = 0;
tile_cursor.y = 0;
tile_cursor.target_x = 0;
tile_cursor.target_y = 0;
+
+ tile_cursor.sx = 0;
+ tile_cursor.sy = 0;
}
void InitOverlayInfo()
tile_cursor.xpos = x;
tile_cursor.ypos = y;
- tile_cursor.target_x = gfx.sx + x * gfx.game_tile_size;
- tile_cursor.target_y = gfx.sy + y * gfx.game_tile_size;
+ tile_cursor.target_x = tile_cursor.sx + x * gfx.game_tile_size;
+ tile_cursor.target_y = tile_cursor.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;
}
void SetTileCursorXY(int x, int y)
tile_cursor.x = tile_cursor.target_x;
tile_cursor.y = tile_cursor.target_y;
+
+ tile_cursor.moving = FALSE;
+}
+
+void SetTileCursorSXSY(int sx, int sy)
+{
+ tile_cursor.sx = sx;
+ tile_cursor.sy = sy;
}
void SetOverlayEnabled(boolean enabled)