- tile_cursor.target_x = gfx.sx + x * gfx.game_tile_size;
- tile_cursor.target_y = gfx.sy + y * gfx.game_tile_size;
+ tile_cursor.target_x = tile_cursor.sx + x * gfx.game_tile_size;
+ tile_cursor.target_y = tile_cursor.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;