#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC)
#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL)
+#define SND_RELOAD_SOUNDS 1
+#define SND_RELOAD_MUSIC 2
+
#define SND_TYPE_NONE 0
#define SND_TYPE_WAV 1
int playingtime;
long playingpos;
- long data_len;
+ unsigned long data_len;
byte *data_ptr;
#if defined(PLATFORM_MSDOS)
void SoundServer(void);
/* sound client functions */
-void ReloadSounds(void);
-void ReloadMusic(void);
+void ReloadSounds(char *);
+void ReloadMusic(char *);
SoundInfo *LoadCustomSound(char *);
void InitSoundList(int);
void LoadSoundToList(char *, int);