X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=ebca45f5eb6be619b2ed1a69998ca7d654ea8dea;hp=896bef06971a5f2ee3f4fb9886ea688e4a577983;hb=ae0910c3223faf69f7638780ff8e49cf08bbb554;hpb=1101077a226b09854650662759bf12caf7c84f8d diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 896bef06..ebca45f5 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -133,6 +133,9 @@ #define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) #define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + #define SND_TYPE_NONE 0 #define SND_TYPE_WAV 1 @@ -207,7 +210,7 @@ struct SoundControl int playingtime; long playingpos; - long data_len; + unsigned long data_len; byte *data_ptr; #if defined(PLATFORM_MSDOS) @@ -225,8 +228,8 @@ void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -void ReloadSounds(void); -void ReloadMusic(void); +void ReloadSounds(char *); +void ReloadMusic(char *); SoundInfo *LoadCustomSound(char *); void InitSoundList(int); void LoadSoundToList(char *, int);