};
typedef struct SoundControl SoundControl;
-struct ListNode
-{
- char *key;
- void *content;
- struct ListNode *next;
-};
-typedef struct ListNode ListNode;
-
-static ListNode *newListNode(void);
-static void addNodeToList(ListNode **, char *, void *);
-static void deleteNodeFromList(ListNode **, char *, void (*function)(void *));
-static ListNode *getNodeFromKey(ListNode *, char *);
-static int getNumNodes(ListNode *);
+static struct ArtworkListInfo sound_info;
-
-static struct SoundEffectInfo *sound_effect;
+static struct ArtworkConfigInfo *sound_config = NULL;
static ListNode *SoundFileList = NULL;
static SoundInfo **Sound = NULL;
static MusicInfo **Music = NULL;
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define WAV_HEADER_SIZE 16 /* size of WAV file header */
-static SoundInfo *Load_WAV(char *filename)
+static void *Load_WAV(char *filename)
{
SoundInfo *snd_info;
#if defined(AUDIO_UNIX_NATIVE)
replaceSoundEntry(snd_info, filename);
}
-void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries)
+void InitSoundList(struct ArtworkConfigInfo *config_list, int num_list_entries)
{
if (Sound == NULL)
Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *));
- sound_effect = sounds_list;
+ sound_config = config_list;
num_sounds = num_list_entries;
+
+ sound_info.type = ARTWORK_TYPE_SOUNDS;
+ sound_info.num_list_entries = num_list_entries;
+ sound_info.config_list = config_list;
+ sound_info.artwork_list = (struct ArtworkListNodeInfo **)Sound;
+ sound_info.file_list = NULL;
+ sound_info.load_artwork = Load_WAV;
+ sound_info.free_artwork = FreeSound;
}
void LoadSoundToList(char *basename, int list_pos)
HandleSoundRequest(snd_ctrl);
}
-ListNode *newListNode()
-{
- return checked_calloc(sizeof(ListNode));
-}
-
-void addNodeToList(ListNode **node_first, char *key, void *content)
-{
- ListNode *node_new = newListNode();
-
-#if 0
- printf("LIST: adding node with key '%s'\n", key);
-#endif
-
- node_new->key = getStringCopy(key);
- node_new->content = content;
- node_new->next = *node_first;
- *node_first = node_new;
-}
-
-void deleteNodeFromList(ListNode **node_first, char *key,
- void (*destructor_function)(void *))
-{
- if (node_first == NULL || *node_first == NULL)
- return;
-
-#if 0
- printf("[CHECKING LIST KEY '%s' == '%s']\n",
- (*node_first)->key, key);
-#endif
-
- if (strcmp((*node_first)->key, key) == 0)
- {
-#if 0
- printf("[DELETING LIST ENTRY]\n");
-#endif
-
- free((*node_first)->key);
- if (destructor_function)
- destructor_function((*node_first)->content);
- *node_first = (*node_first)->next;
- }
- else
- deleteNodeFromList(&(*node_first)->next, key, destructor_function);
-}
-
-ListNode *getNodeFromKey(ListNode *node_first, char *key)
-{
- if (node_first == NULL)
- return NULL;
-
- if (strcmp(node_first->key, key) == 0)
- return node_first;
- else
- return getNodeFromKey(node_first->next, key);
-}
-
-int getNumNodes(ListNode *node_first)
-{
- return (node_first ? 1 + getNumNodes(node_first->next) : 0);
-}
-
-void dumpList(ListNode *node_first)
-{
- ListNode *node = node_first;
-
- while (node)
- {
- printf("['%s' (%d)]\n", node->key,
- ((SoundInfo *)node->content)->num_references);
- node = node->next;
- }
-
- printf("[%d nodes]\n", getNumNodes(node_first));
-}
-
-static void LoadSoundsInfo()
+#if 1
+static void ReloadCustomSounds()
{
- char *filename = getCustomSoundConfigFilename();
- struct SetupFileList *setup_file_list;
- int i;
-
-#if 0
- printf("GOT CUSTOM SOUND CONFIG FILE '%s'\n", filename);
-#endif
-
- /* always start with reliable default values */
- for (i=0; i<num_sounds; i++)
- sound_effect[i].filename = NULL;
-
- if (filename == NULL)
- return;
-
- if ((setup_file_list = loadSetupFileList(filename)))
- {
- for (i=0; i<num_sounds; i++)
- sound_effect[i].filename =
- getStringCopy(getTokenValue(setup_file_list, sound_effect[i].text));
-
- freeSetupFileList(setup_file_list);
-
-#if 0
- for (i=0; i<num_sounds; i++)
- {
- printf("'%s' ", sound_effect[i].text);
- if (sound_effect[i].filename)
- printf("-> '%s'\n", sound_effect[i].filename);
- else
- printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename);
- }
-#endif
- }
+ ReloadCustomArtworkFiles(&sound_info);
}
-
+#else
static void ReloadCustomSounds()
{
static boolean draw_init_text = TRUE; /* only draw at startup */
printf("DEBUG: reloading sounds '%s' ...\n",artwork.snd_current_identifier);
#endif
- LoadSoundsInfo();
+ LoadArtworkConfig(&sound_info);
if (draw_init_text)
DrawInitText("Loading sounds:", 120, FC_GREEN);
for(i=0; i<num_sounds; i++)
{
if (draw_init_text)
- DrawInitText(sound_effect[i].text, 150, FC_YELLOW);
+ DrawInitText(sound_config[i].token, 150, FC_YELLOW);
- if (sound_effect[i].filename)
- LoadSoundToList(sound_effect[i].filename, i);
+ if (sound_config[i].filename)
+ LoadSoundToList(sound_config[i].filename, i);
else
- LoadSoundToList(sound_effect[i].default_filename, i);
+ LoadSoundToList(sound_config[i].default_filename, i);
}
draw_init_text = FALSE;
dumpList(SoundFileList);
#endif
}
+#endif
static void ReloadCustomMusic()
{