X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=d31bc586cb5c9c8a46622eb6aca0f219ecaa4d9b;hp=a242713161fd2dd111f19257c8078a76f414ccdf;hb=28f0f8708f4b4f8c4f39f1b23bc5fc7e0fed7579;hpb=3ba53b20d22013787479256bbf445a958ec8826f diff --git a/src/libgame/sound.c b/src/libgame/sound.c index a2427131..d31bc586 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -152,22 +152,9 @@ struct SoundControl }; typedef struct SoundControl SoundControl; -struct ListNode -{ - char *key; - void *content; - struct ListNode *next; -}; -typedef struct ListNode ListNode; - -static ListNode *newListNode(void); -static void addNodeToList(ListNode **, char *, void *); -static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); -static ListNode *getNodeFromKey(ListNode *, char *); -static int getNumNodes(ListNode *); +static struct ArtworkListInfo sound_info; - -static struct SoundEffectInfo *sound_effect; +static struct ArtworkConfigInfo *sound_config = NULL; static ListNode *SoundFileList = NULL; static SoundInfo **Sound = NULL; static MusicInfo **Music = NULL; @@ -1550,7 +1537,7 @@ static int ulaw_to_linear(unsigned char ulawbyte) #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define WAV_HEADER_SIZE 16 /* size of WAV file header */ -static SoundInfo *Load_WAV(char *filename) +static void *Load_WAV(char *filename) { SoundInfo *snd_info; #if defined(AUDIO_UNIX_NATIVE) @@ -1824,13 +1811,21 @@ static void LoadCustomSound(SoundInfo **snd_info, char *basename) replaceSoundEntry(snd_info, filename); } -void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) +void InitSoundList(struct ArtworkConfigInfo *config_list, int num_list_entries) { if (Sound == NULL) Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); - sound_effect = sounds_list; + sound_config = config_list; num_sounds = num_list_entries; + + sound_info.type = ARTWORK_TYPE_SOUNDS; + sound_info.num_list_entries = num_list_entries; + sound_info.config_list = config_list; + sound_info.artwork_list = (struct ArtworkListNodeInfo **)Sound; + sound_info.file_list = NULL; + sound_info.load_artwork = Load_WAV; + sound_info.free_artwork = FreeSound; } void LoadSoundToList(char *basename, int list_pos) @@ -2053,119 +2048,12 @@ void StopSoundExt(int nr, int state) HandleSoundRequest(snd_ctrl); } -ListNode *newListNode() -{ - return checked_calloc(sizeof(ListNode)); -} - -void addNodeToList(ListNode **node_first, char *key, void *content) -{ - ListNode *node_new = newListNode(); - -#if 0 - printf("LIST: adding node with key '%s'\n", key); -#endif - - node_new->key = getStringCopy(key); - node_new->content = content; - node_new->next = *node_first; - *node_first = node_new; -} - -void deleteNodeFromList(ListNode **node_first, char *key, - void (*destructor_function)(void *)) -{ - if (node_first == NULL || *node_first == NULL) - return; - -#if 0 - printf("[CHECKING LIST KEY '%s' == '%s']\n", - (*node_first)->key, key); -#endif - - if (strcmp((*node_first)->key, key) == 0) - { -#if 0 - printf("[DELETING LIST ENTRY]\n"); -#endif - - free((*node_first)->key); - if (destructor_function) - destructor_function((*node_first)->content); - *node_first = (*node_first)->next; - } - else - deleteNodeFromList(&(*node_first)->next, key, destructor_function); -} - -ListNode *getNodeFromKey(ListNode *node_first, char *key) -{ - if (node_first == NULL) - return NULL; - - if (strcmp(node_first->key, key) == 0) - return node_first; - else - return getNodeFromKey(node_first->next, key); -} - -int getNumNodes(ListNode *node_first) -{ - return (node_first ? 1 + getNumNodes(node_first->next) : 0); -} - -void dumpList(ListNode *node_first) -{ - ListNode *node = node_first; - - while (node) - { - printf("['%s' (%d)]\n", node->key, - ((SoundInfo *)node->content)->num_references); - node = node->next; - } - - printf("[%d nodes]\n", getNumNodes(node_first)); -} - -static void LoadSoundsInfo() +#if 1 +static void ReloadCustomSounds() { - char *filename = getCustomSoundConfigFilename(); - struct SetupFileList *setup_file_list; - int i; - -#if 0 - printf("GOT CUSTOM SOUND CONFIG FILE '%s'\n", filename); -#endif - - /* always start with reliable default values */ - for (i=0; i '%s'\n", sound_effect[i].filename); - else - printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); - } -#endif - } + ReloadCustomArtworkFiles(&sound_info); } - +#else static void ReloadCustomSounds() { static boolean draw_init_text = TRUE; /* only draw at startup */ @@ -2175,7 +2063,7 @@ static void ReloadCustomSounds() printf("DEBUG: reloading sounds '%s' ...\n",artwork.snd_current_identifier); #endif - LoadSoundsInfo(); + LoadArtworkConfig(&sound_info); if (draw_init_text) DrawInitText("Loading sounds:", 120, FC_GREEN); @@ -2187,12 +2075,12 @@ static void ReloadCustomSounds() for(i=0; i