rnd-20131212-1-src
[rocksndiamonds.git] / src / libgame / sound.c
index fc187139f9164b83e0ff4ab2d4c6e8f89624560d..2712fa4c92970aefb7a98a5da4cd7071c5b4fad3 100644 (file)
@@ -19,6 +19,7 @@
 #include <dirent.h>
 #include <signal.h>
 #include <math.h>
+#include <errno.h>
 
 #include "platform.h"
 
 #define SAME_SOUND_NR(x,y)             ((x).nr == (y).nr)
 #define SAME_SOUND_DATA(x,y)           ((x).data_ptr == (y).data_ptr)
 
+#define SOUND_VOLUME_FROM_PERCENT(v,p) ((p) < 0   ? SOUND_MIN_VOLUME : \
+                                        (p) > 100 ? (v) :              \
+                                        (p) * (v) / 100)
+
+#define SOUND_VOLUME_SIMPLE(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_simple)
+#define SOUND_VOLUME_LOOPS(v)  SOUND_VOLUME_FROM_PERCENT(v, setup.volume_loops)
+#define SOUND_VOLUME_MUSIC(v)  SOUND_VOLUME_FROM_PERCENT(v, setup.volume_music)
+
+#define SETUP_SOUND_VOLUME(v,s)                ((s) == SND_CTRL_PLAY_MUSIC ?   \
+                                        SOUND_VOLUME_MUSIC(v) :        \
+                                        (s) == SND_CTRL_PLAY_LOOP ?    \
+                                        SOUND_VOLUME_LOOPS(v) :        \
+                                        SOUND_VOLUME_SIMPLE(v))
+
+
 #if defined(AUDIO_UNIX_NATIVE)
 struct SoundHeader_WAV
 {
   unsigned short compression_code;
   unsigned short num_channels;
-  unsigned long  sample_rate;
-  unsigned long  bytes_per_second;
+  unsigned int   sample_rate;
+  unsigned int   bytes_per_second;
   unsigned short block_align;
   unsigned short bits_per_sample;
 };
@@ -98,7 +114,7 @@ struct SampleInfo
   int type;
   int format;
   void *data_ptr;              /* pointer to first sample (8 or 16 bit) */
-  long data_len;               /* number of samples, NOT number of bytes */
+  int data_len;                        /* number of samples, NOT number of bytes */
   int num_channels;            /* mono: 1 channel, stereo: 2 channels */
 };
 typedef struct SampleInfo SoundInfo;
@@ -114,13 +130,13 @@ struct SoundControl
 
   int state;
 
-  unsigned long playing_starttime;
-  unsigned long playing_pos;
+  unsigned int playing_starttime;
+  unsigned int playing_pos;
 
   int type;
   int format;
   void *data_ptr;              /* pointer to first sample (8 or 16 bit) */
-  long data_len;               /* number of samples, NOT number of bytes */
+  int data_len;                /* number of samples, NOT number of bytes */
   int num_channels;            /* mono: 1 channel, stereo: 2 channels */
 
 #if defined(TARGET_ALLEGRO)
@@ -468,14 +484,14 @@ static void WriteReloadInfoToPipe(char *set_identifier, int type)
   SoundControl snd_ctrl;
   TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
                  artwork.mus_current);
-  unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
-  unsigned long str_size2 = strlen(leveldir_current->sounds_path) + 1;
-  unsigned long str_size3 = strlen(leveldir_current->music_path) + 1;
-  unsigned long str_size4 = strlen(ti->basepath) + 1;
-  unsigned long str_size5 = strlen(ti->fullpath) + 1;
+  unsigned int str_size1 = strlen(leveldir_current->fullpath) + 1;
+  unsigned int str_size2 = strlen(leveldir_current->sounds_path) + 1;
+  unsigned int str_size3 = strlen(leveldir_current->music_path) + 1;
+  unsigned int str_size4 = strlen(ti->basepath) + 1;
+  unsigned int str_size5 = strlen(ti->fullpath) + 1;
   boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ?
-                                   setup.override_level_sounds :
-                                   setup.override_level_music);
+                                   gfx.override_level_sounds :
+                                   gfx.override_level_music);
 
   if (IS_CHILD_PROCESS())
     return;
@@ -500,15 +516,15 @@ static void WriteReloadInfoToPipe(char *set_identifier, int type)
       write(audio.mixer_pipe[1], ti,
            sizeof(TreeInfo)) < 0 ||
       write(audio.mixer_pipe[1], &str_size1,
-           sizeof(unsigned long)) < 0 ||
+           sizeof(unsigned int)) < 0 ||
       write(audio.mixer_pipe[1], &str_size2,
-           sizeof(unsigned long)) < 0 ||
+           sizeof(unsigned int)) < 0 ||
       write(audio.mixer_pipe[1], &str_size3,
-           sizeof(unsigned long)) < 0 ||
+           sizeof(unsigned int)) < 0 ||
       write(audio.mixer_pipe[1], &str_size4,
-           sizeof(unsigned long)) < 0 ||
+           sizeof(unsigned int)) < 0 ||
       write(audio.mixer_pipe[1], &str_size5,
-           sizeof(unsigned long)) < 0 ||
+           sizeof(unsigned int)) < 0 ||
       write(audio.mixer_pipe[1], leveldir_current->fullpath,
            str_size1) < 0 ||
       write(audio.mixer_pipe[1], leveldir_current->sounds_path,
@@ -531,11 +547,11 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
   TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ?
                       &artwork.snd_current : &artwork.mus_current);
   TreeInfo *ti = *ti_ptr;
-  unsigned long str_size1, str_size2, str_size3, str_size4, str_size5;
+  unsigned int str_size1, str_size2, str_size3, str_size4, str_size5;
   static char *set_identifier = NULL;
   boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ?
-                                    &setup.override_level_sounds :
-                                    &setup.override_level_music);
+                                    &gfx.override_level_sounds :
+                                    &gfx.override_level_music);
 
   checked_free(set_identifier);
 
@@ -562,15 +578,15 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl)
       read(audio.mixer_pipe[0], ti,
           sizeof(TreeInfo)) != sizeof(TreeInfo) ||
       read(audio.mixer_pipe[0], &str_size1,
-          sizeof(unsigned long)) != sizeof(unsigned long) ||
+          sizeof(unsigned int)) != sizeof(unsigned int) ||
       read(audio.mixer_pipe[0], &str_size2,
-          sizeof(unsigned long)) != sizeof(unsigned long) ||
+          sizeof(unsigned int)) != sizeof(unsigned int) ||
       read(audio.mixer_pipe[0], &str_size3,
-          sizeof(unsigned long)) != sizeof(unsigned long) ||
+          sizeof(unsigned int)) != sizeof(unsigned int) ||
       read(audio.mixer_pipe[0], &str_size4,
-          sizeof(unsigned long)) != sizeof(unsigned long) ||
+          sizeof(unsigned int)) != sizeof(unsigned int) ||
       read(audio.mixer_pipe[0], &str_size5,
-          sizeof(unsigned long)) != sizeof(unsigned long))
+          sizeof(unsigned int)) != sizeof(unsigned int))
     Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
 
   leveldir_current->fullpath = checked_calloc(str_size1);
@@ -720,7 +736,7 @@ static void Mixer_PlayMusicChannel()
     /* Mix_VolumeMusic() must be called _after_ Mix_PlayMusic() --
        this looks like a bug in the SDL_mixer library */
     Mix_PlayMusic(mixer[audio.music_channel].data_ptr, -1);
-    Mix_VolumeMusic(SOUND_MAX_VOLUME);
+    Mix_VolumeMusic(mixer[audio.music_channel].volume);
   }
 #endif
 }
@@ -874,7 +890,7 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
   /* don't play sound more than n times simultaneously (with n == 2 for now) */
   if (k >= 2)
   {
-    unsigned long playing_current = Counter();
+    unsigned int playing_current = Counter();
     int longest = 0, longest_nr = audio.first_sound_channel;
 
     /* look for oldest equal sound */
@@ -925,7 +941,7 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
   if (mixer_active_channels ==
       audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1))
   {
-    unsigned long playing_current = Counter();
+    unsigned int playing_current = Counter();
     int longest = 0, longest_nr = audio.first_sound_channel;
 
 #if 0
@@ -933,8 +949,8 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
     /* print some debugging information about audio channel usage */
     for (i = audio.first_sound_channel; i < audio.num_channels; i++)
     {
-      Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %ld (%ld)",
-           i, mixer[i].active, mixer[i].data_len, (long)mixer[i].data_ptr);
+      Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %d (%d)",
+           i, mixer[i].active, mixer[i].data_len, (int)mixer[i].data_ptr);
     }
 #endif
 #endif
@@ -1120,7 +1136,7 @@ static void CopySampleToMixingBuffer(SoundControl *snd_ctrl,
 static void Mixer_Main_DSP()
 {
   static short premix_first_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
-  static long premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
+  static int premix_last_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
   static byte playing_buffer[DEFAULT_AUDIO_FRAGMENT_SIZE];
   boolean stereo;
   int fragment_size;
@@ -1148,11 +1164,11 @@ static void Mixer_Main_DSP()
 
   /* first clear the last premixing buffer */
   clear_mem(premix_last_buffer,
-           max_sample_size * num_output_channels * sizeof(long));
+           max_sample_size * num_output_channels * sizeof(int));
 
   for (i = 0; i < audio.num_channels; i++)
   {
-    void *sample_ptr;
+    // void *sample_ptr;
     int sample_len;
     int sample_pos;
     int sample_size;
@@ -1167,7 +1183,7 @@ static void Mixer_Main_DSP()
     }
 
     /* pointer, lenght and actual playing position of sound sample */
-    sample_ptr = mixer[i].data_ptr;
+    // sample_ptr = mixer[i].data_ptr;
     sample_len = mixer[i].data_len;
     sample_pos = mixer[i].playing_pos;
     sample_size = MIN(max_sample_size, sample_len - sample_pos);
@@ -1203,7 +1219,7 @@ static void Mixer_Main_DSP()
     if (mixer[i].volume != SOUND_MAX_VOLUME)
       for (j = 0; j < sample_size * num_output_channels; j++)
        premix_first_buffer[j] =
-         mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+         mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
     /* adjust left and right channel volume due to stereo sound position */
     if (stereo)
@@ -1265,7 +1281,8 @@ static void Mixer_Main_DSP()
   }
 
   /* finally play the sound fragment */
-  write(audio.device_fd, playing_buffer, fragment_size);
+  if (write(audio.device_fd, playing_buffer, fragment_size) == -1)
+    Error(ERR_WARN, "write() failed; %s", strerror(errno));
 
   if (!mixer_active_channels)
     CloseAudioDevice(&audio.device_fd);
@@ -1302,7 +1319,7 @@ static int Mixer_Main_SimpleAudio(SoundControl snd_ctrl)
   if (mixer[i].volume != SOUND_MAX_VOLUME)
     for (j = 0; j < sample_size; j++)
       premix_first_buffer[j] =
-       mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
+       mixer[i].volume * (int)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
   /* might be needed for u-law /dev/audio */
   for (j = 0; j < sample_size; j++)
@@ -1559,6 +1576,8 @@ static void *Load_WAV(char *filename)
 
 #else /* AUDIO_UNIX_NATIVE */
 
+  clear_mem(&header, sizeof(struct SoundHeader_WAV));  /* to make gcc happy */
+
   if ((file = fopen(filename, MODE_READ)) == NULL)
   {
     Error(ERR_WARN, "cannot open sound file '%s'", filename);
@@ -1646,8 +1665,8 @@ static void *Load_WAV(char *filename)
       printf("WAV file: '%s'\n", filename);
       printf("  Compression code: %d'\n", header.compression_code);
       printf("  Number of channels: %d'\n", header.num_channels);
-      printf("  Sample rate: %ld'\n", header.sample_rate);
-      printf("  Average bytes per second: %ld'\n", header.bytes_per_second);
+      printf("  Sample rate: %d'\n", header.sample_rate);
+      printf("  Average bytes per second: %d'\n", header.bytes_per_second);
       printf("  Block align: %d'\n", header.block_align);
       printf("  Significant bits per sample: %d'\n", header.bits_per_sample);
 #endif
@@ -1754,12 +1773,21 @@ static void *Load_MOD(char *filename)
 
 static void *Load_WAV_or_MOD(char *filename)
 {
+#if 1
+  if (FileIsMusic(filename))
+    return Load_MOD(filename);
+  else if (FileIsSound(filename))
+    return Load_WAV(filename);
+  else
+    return NULL;
+#else
   if (FileIsSound(filename))
     return Load_WAV(filename);
   else if (FileIsMusic(filename))
     return Load_MOD(filename);
   else
     return NULL;
+#endif
 }
 
 void LoadCustomMusic_NoConf(void)
@@ -2100,6 +2128,8 @@ void PlaySoundExt(int nr, int volume, int stereo_position, int state)
       audio.sound_deactivated)
     return;
 
+  volume = SETUP_SOUND_VOLUME(volume, state);
+
   if (volume < SOUND_MIN_VOLUME)
     volume = SOUND_MIN_VOLUME;
   else if (volume > SOUND_MAX_VOLUME)