- i = 1;
-
- /* pointer, lenght and actual playing position of sound sample */
- sample_ptr = mixer[i].data_ptr;
- sample_len = mixer[i].data_len;
- sample_pos = mixer[i].playingpos;
- sample_size = MIN(max_sample_size, sample_len - sample_pos);
- mixer[i].playingpos += sample_size;
-
- /* copy original sample to first mixing buffer */
- CopySampleToMixingBuffer(&mixer[i], sample_pos, sample_size,
- premix_first_buffer);
-
- /* adjust volume of actual sound sample */
- if (mixer[i].volume != PSND_MAX_VOLUME)
- for(j=0; j<sample_size; j++)
- premix_first_buffer[j] =
- (mixer[i].volume * (long)premix_first_buffer[j])
- >> PSND_MAX_VOLUME_BITS;
-
- /* might be needed for u-law /dev/audio */
-#if 0
- for(j=0; j<sample_size; j++)
- playing_buffer[j] =
- linear_to_ulaw(premix_first_buffer[j]);
-#endif
-
- /* delete completed sound entries from the mixer */
- if (mixer[i].playingpos >= mixer[i].data_len)
- Mixer_RemoveSound(i);
-
- for(i=0; i<sample_size; i++)
- playing_buffer[i] = (premix_first_buffer[i] >> 8) ^ 0x80;
-
- /* finally play the sound fragment */
- write(audio.device_fd, playing_buffer, sample_size);
-
- return sample_size;
-}
-#endif /* !AUDIO_STREAMING_DSP */
-
-void Mixer_Main()
-{
- struct SoundControl snd_ctrl;
- fd_set mixer_fdset;
-
- close(audio.mixer_pipe[1]); /* no writing into pipe needed */
-
- Mixer_InitChannels();
-
-#if defined(PLATFORM_HPUX)
- InitAudioDevice(&afmt);
-#endif
-
- FD_ZERO(&mixer_fdset);
- FD_SET(audio.mixer_pipe[0], &mixer_fdset);
-
- while(1) /* wait for sound playing commands from client */
- {
- struct timeval delay = { 0, 0 };
-
- FD_SET(audio.mixer_pipe[0], &mixer_fdset);
- select(audio.mixer_pipe[0] + 1, &mixer_fdset, NULL, NULL, NULL);
- if (!FD_ISSET(audio.mixer_pipe[0], &mixer_fdset))
- continue;
- if (read(audio.mixer_pipe[0], &snd_ctrl, sizeof(snd_ctrl))
- != sizeof(snd_ctrl))
- Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
-
- HandleSoundRequest(snd_ctrl);
-
-#if defined(AUDIO_STREAMING_DSP)
-
- while (mixer_active_channels &&
- select(audio.mixer_pipe[0] + 1,
- &mixer_fdset, NULL, NULL, &delay) < 1)
- {
- FD_SET(audio.mixer_pipe[0], &mixer_fdset);
-
- Mixer_Main_DSP();
- }
-
-#else /* !AUDIO_STREAMING_DSP */
-
- if (!snd_ctrl.active || IS_LOOP(snd_ctrl) ||
- (audio.device_fd = OpenAudioDevice(audio.device_name)) < 0)
- continue;
-
- InitAudioDevice(&afmt);
-
- delay.tv_sec = 0;
- delay.tv_usec = 0;
-
- while (mixer_active_channels &&
- select(audio.mixer_pipe[0] + 1,
- &mixer_fdset, NULL, NULL, &delay) < 1)
- {
- int wait_percent = 90; /* wait 90% of the real playing time */
- int sample_size;
-
- FD_SET(audio.mixer_pipe[0], &mixer_fdset);
-
- sample_size = Mixer_Main_SimpleAudio(snd_ctrl);
-
- delay.tv_sec = 0;
- delay.tv_usec =
- ((sample_size * 10 * wait_percent) / afmt.sample_rate) * 1000;
- }
-
- CloseAudioDevice(&audio.device_fd);
-
- Mixer_InitChannels(); /* remove all sounds from mixer */
-
-#endif /* !AUDIO_STREAMING_DSP */
- }
-}
-#endif /* PLATFORM_UNIX */
-
-#if defined(PLATFORM_MSDOS)
-static void sound_handler(struct SoundControl snd_ctrl)
-{
- int i;
-
- if (snd_ctrl.fade_sound)
- {
- if (!mixer_active_channels)
- return;
-
- for (i=0; i<audio.num_channels; i++)
- if ((snd_ctrl.stop_all_sounds ||
- (i != audio.music_channel && mixer[i].nr == snd_ctrl.nr) ||
- (i == audio.music_channel && snd_ctrl.music)) &&
- !mixer[i].fade_sound)
- {
- mixer[i].fade_sound = TRUE;
- if (voice_check(mixer[i].voice))
- voice_ramp_volume(mixer[i].voice, 1000, 0);
- mixer[i].state &= ~SND_CTRL_IS_LOOP;
- }
- }
- else if (snd_ctrl.stop_all_sounds)
- {
- if (!mixer_active_channels)
- return;
- Mixer_StopAllSounds();
- }
- else if (snd_ctrl.stop_sound)
- {
- if (!mixer_active_channels)
- return;
- Mixer_StopSound(snd_ctrl);
- }
-
- for (i=0; i<audio.num_channels; i++)
- {
- if (!mixer[i].active || mixer[i].loop)
- continue;
-
- mixer[i].playingpos = voice_get_position(mixer[i].voice);
- mixer[i].volume = voice_get_volume(mixer[i].voice);
- if (mixer[i].playingpos == -1 || !mixer[i].volume)
- {
- deallocate_voice(mixer[i].voice);
- Mixer_RemoveSound(i);
- }
- }
-
- if (snd_ctrl.active)
- Mixer_InsertNewSound(snd_ctrl);
-}
-#endif /* PLATFORM_MSDOS */
-
-#if 0
-#if defined(TARGET_SDL)
-static void sound_handler_SDL(struct SoundControl snd_ctrl)
-{
- /* copy sound_handler() here ... */
-}
-#endif /* TARGET_SDL */
-#endif
-
-#if !defined(PLATFORM_WIN32)
-static void Mixer_InsertNewSound(struct SoundControl snd_ctrl)
-{
- Mixer_InsertSound(snd_ctrl);
-}
-#endif /* !PLATFORM_WIN32 */
-
-/*
-void Mixer_FadeSound(int nr)
-{
- int i;
-
- if (!mixer_active_channels)
- return;
-
- for(i=0;i<audio.num_channels;i++)
- if (snd_ctrl.stop_all_sounds || mixer[i].nr == snd_ctrl.nr)
- mixer[i].fade_sound = TRUE;
-}
-*/
-
-#if !defined(PLATFORM_WIN32)
-#if defined(PLATFORM_MSDOS)
-static void Mixer_StopSound(struct SoundControl snd_ctrl)
-{
- int nr = snd_ctrl.nr;
- int i;
-
- if (!mixer_active_channels)
- return;
-
- for(i=0; i<audio.num_channels; i++)
- {
- if ((i == audio.music_channel && snd_ctrl.music) ||
- (i != audio.music_channel && mixer[i].nr == nr))
- {
-#if defined(PLATFORM_MSDOS)
- voice_set_volume(mixer[i].voice, 0);
- deallocate_voice(mixer[i].voice);
-#endif
- Mixer_RemoveSound(i);
- }
- }
-
-#if !defined(PLATFORM_MSDOS)
- if (!mixer_active_channels)
- close(audio.device_fd);
-#endif
-}
-
-static void Mixer_StopAllSounds()
-{
- int i;
-
- for(i=0; i<audio.num_channels; i++)
- {
-#if defined(PLATFORM_MSDOS)
- voice_set_volume(mixer[i].voice, 0);
- deallocate_voice(mixer[i].voice);
-#endif
- Mixer_RemoveSound(i);
- }
- mixer_active_channels = 0;
-
-#if !defined(PLATFORM_MSDOS)
- close(audio.device_fd);
-#endif
-}
-#endif /* PLATFORM_MSDOS */
-#endif /* !PLATFORM_WIN32 */
-
-
-/* ------------------------------------------------------------------------- */
-/* platform dependant audio initialization code */
-/* ------------------------------------------------------------------------- */
-
-#if defined(AUDIO_LINUX_IOCTL)
-static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt)
-{
- /* "ioctl()" expects pointer to 'int' value for stereo flag
- (boolean is defined as 'char', which will not work here) */
- unsigned int fragment_spec = 0;
- int fragment_size_query;
- int stereo = TRUE;
- struct
- {
- int format_ioctl;
- int format_result;
- }
- formats[] =
- {
- /* supported audio format in preferred order */
- { AFMT_S16_LE, AUDIO_FORMAT_S16 | AUDIO_FORMAT_LE },
- { AFMT_S16_BE, AUDIO_FORMAT_S16 | AUDIO_FORMAT_BE },
- { AFMT_U8, AUDIO_FORMAT_U8 },
- { -1, -1 }
- };
- int i;
-
- /* determine logarithm (log2) of the fragment size */
- while ((1 << fragment_spec) < afmt->fragment_size)
- fragment_spec++;
-
- /* use two fragments (play one fragment, prepare the other);
- one fragment would result in interrupted audio output, more
- than two fragments would raise audio output latency to much */
- fragment_spec |= 0x00020000;
-
- /* Example for fragment specification:
- - 2 buffers / 512 bytes (giving 1/16 second resolution for 8 kHz)
- - (with stereo the effective buffer size will shrink to 256)
- => fragment_size = 0x00020009 */