fixed compiler warnings (after adding "-Wstrict-prototypes")
[rocksndiamonds.git] / src / libgame / snapshot.h
index 706fc0549f96c0bd4a1854e87966d117f4eddfe8..cd59d7e3cf971ae75506b498149291524e669d96 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* snapshot.h                                               *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// snapshot.h
+// ============================================================================
 
 #ifndef SNAPSHOT_H
 #define SNAPSHOT_H
 #include "misc.h"
 
 
+#define SNAPSHOT_MEMORY_DEFAULT                (512 * 1024 * 1024)
+
 /* needed for comfortably saving engine snapshot buffers */
-#define ARGS_ADDRESS_AND_SIZEOF(x)             (&(x)), (sizeof(x))
+#define ARGS_ADDRESS_AND_SIZEOF(x)     (&(x)), (sizeof(x))
 
-struct EngineSnapshotNodeInfo
+struct SnapshotNodeInfo
 {
   void *buffer_orig;
   void *buffer_copy;
@@ -29,8 +29,17 @@ struct EngineSnapshotNodeInfo
 };
 
 
-void SaveEngineSnapshotBuffer(void *buffer, int size);
-void LoadEngineSnapshotBuffers();
-void FreeEngineSnapshotBuffers();
+void SaveSnapshotBuffer(ListNode **, void *, int);
+void LoadSnapshotBuffers(ListNode *);
+void FreeSnapshotBuffers(ListNode *);
+
+void SaveSnapshotSingle(ListNode *);
+void SaveSnapshotToList(ListNode *);
+boolean LoadSnapshotSingle(void);
+boolean LoadSnapshotFromList_Older(int);
+boolean LoadSnapshotFromList_Newer(int);
+boolean CheckSnapshotList(void);
+void FreeSnapshotSingle(void);
+void FreeSnapshotList(void);
 
 #endif /* SNAPSHOT_H */