char *level_directory,
char *directory_name)
{
+#if 0
static unsigned long progress_delay = 0;
unsigned long progress_delay_value = 100; /* (in milliseconds) */
+#endif
char *directory_path = getPath2(level_directory, directory_name);
char *filename = getPath2(directory_path, LEVELINFO_FILENAME);
SetupFileHash *setup_file_hash;
leveldir_new->last_level : leveldir_new->first_level);
#if 1
+#if 1
+ DrawInitTextExt(leveldir_new->name, 150, FC_YELLOW,
+ leveldir_new->level_group);
+#else
if (leveldir_new->level_group ||
DelayReached(&progress_delay, progress_delay_value))
DrawInitText(leveldir_new->name, 150, FC_YELLOW);
+#endif
#else
DrawInitText(leveldir_new->name, 150, FC_YELLOW);
#endif
void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
LevelDirTree *level_node)
{
+#if 0
static unsigned long progress_delay = 0;
unsigned long progress_delay_value = 100; /* (in milliseconds) */
+#endif
int type = (*artwork_node)->type;
/* recursively check all level directories for artwork sub-directories */
}
#if 1
+ DrawInitTextExt(level_node->name, 150, FC_YELLOW,
+ level_node->level_group);
+#else
if (level_node->level_group ||
DelayReached(&progress_delay, progress_delay_value))
DrawInitText(level_node->name, 150, FC_YELLOW);