added support for 'select' key on certain devices (handled as 'return' key)
[rocksndiamonds.git] / src / libgame / sdl.h
index 60a8411f4ffb66c1793d58edc7ff2e448325b88b..590dadc82d8f4a068fdc10e24f4f20d17ff20e8b 100644 (file)
@@ -199,8 +199,14 @@ struct MouseCursorInfo
 #define KSYM_Page_Down         SDLK_PAGEDOWN
 
 #if defined(TARGET_SDL2)
+#define KSYM_Select            SDLK_SELECT
 #define KSYM_Menu              SDLK_MENU
 #define KSYM_Back              SDLK_AC_BACK
+#define KSYM_PlayPause         SDLK_AUDIOPLAY
+#if defined(PLATFORM_ANDROID)
+#define KSYM_Rewind            SDLK_AUDIORWND
+#define KSYM_FastForward       SDLK_AUDIOFFWD
+#endif
 #endif
 
 #define KSYM_space             SDLK_SPACE
@@ -440,6 +446,10 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
 #endif
 
 void SDLSetScreenRenderingMode(char *);
@@ -480,6 +490,7 @@ void SDLHandleWindowManagerEvent(Event *);
 void HandleJoystickEvent(Event *);
 void SDLInitJoysticks(void);
 boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean SDLCheckJoystickOpened(int);
 
 void PrepareFadeBitmap(int);