major cleanup of preprocessor hell
[rocksndiamonds.git] / src / libgame / sdl.h
index ef2cfd25e243a7085e96e50de988fc358d5c4861..3525122001825f750a9cf62826cd4c350c7203b7 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* sdl.h                                                    *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// sdl.h
+// ============================================================================
 
 #ifndef SDL_H
 #define SDL_H
@@ -467,11 +465,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel);
 void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
 void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
 
-#if 1
 Bitmap *SDLZoomBitmap(Bitmap *, int, int);
-#else
-void SDLZoomBitmap(Bitmap *, Bitmap *);
-#endif
 
 Bitmap *SDLLoadImage(char *);