rnd-20140430-1-src
[rocksndiamonds.git] / src / libgame / sdl.h
index 16c62c0f50034b4608ba004178d66074a653abae..00b2698ad5cb209044da930b55a7ca8c3d3e54a0 100644 (file)
 #define TARGET_STRING          "SDL"
 #endif
 
+#if defined(PLATFORM_ANDROID)
+#define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
+#elif defined(TARGET_SDL2)
+#define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
+#define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
+#else  // SDL 1.2
+#define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
+#define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#endif
 
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32
@@ -75,6 +86,7 @@ typedef SDL_MouseMotionEvent  MotionEvent;
 #if defined(TARGET_SDL2)
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
+typedef SDL_WindowEvent                WindowEvent;
 #endif
 typedef SDL_KeyboardEvent      KeyEvent;
 typedef SDL_Event              ExposeEvent;
@@ -425,8 +437,15 @@ struct MouseCursorInfo
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
 #endif
 
+void SDLSetWindowTitle(void);
+
+void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
 boolean SDLSetVideoMode(DrawBuffer **, boolean);