fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / sdl.c
index 182126f121f04fa855e4858b07600602e740f9f0..d431aacf29c96c34d73b2a4db489d075608a5640 100644 (file)
@@ -144,9 +144,9 @@ static void UpdateScreen(SDL_Rect *rect)
 
 #else  // TARGET_SDL
   if (rect)
-    SDL_UpdateRects(backbuffer->surface, 1, rect);
+    SDL_UpdateRects(screen, 1, rect);
   else
-    SDL_UpdateRect(backbuffer->surface, 0, 0, 0, 0);
+    SDL_UpdateRect(screen, 0, 0, 0, 0);
 #endif
 }
 
@@ -349,6 +349,22 @@ void SDLCreateBitmapTextures(Bitmap *bitmap)
 #endif
 }
 
+void SDLFreeBitmapTextures(Bitmap *bitmap)
+{
+#if defined(TARGET_SDL2)
+  if (bitmap == NULL)
+    return;
+
+  if (bitmap->texture)
+    SDL_DestroyTexture(bitmap->texture);
+  if (bitmap->texture_masked)
+    SDL_DestroyTexture(bitmap->texture_masked);
+
+  bitmap->texture = NULL;
+  bitmap->texture_masked = NULL;
+#endif
+}
+
 void SDLInitVideoDisplay(void)
 {
 #if !defined(TARGET_SDL2)
@@ -1396,7 +1412,24 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
     }
   }
 
-  Delay(post_delay);
+  if (post_delay > 0)
+  {
+    unsigned int time_post_delay;
+
+    time_current = SDL_GetTicks();
+    time_post_delay = time_current + post_delay;
+
+    while (time_current < time_post_delay)
+    {
+      // do not wait longer than 10 ms at a time to be able to ...
+      Delay(MIN(10, time_post_delay - time_current));
+
+      // ... continue drawing global animations during post delay
+      UpdateScreen(NULL);
+
+      time_current = SDL_GetTicks();
+    }
+  }
 }
 
 void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,