X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=d431aacf29c96c34d73b2a4db489d075608a5640;hp=182126f121f04fa855e4858b07600602e740f9f0;hb=0a69f419ffadee5822bc103be9e85d378e0d0274;hpb=d0ab5a10ecda925e8fd5641aef3fdd9e035492f8 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 182126f1..d431aacf 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -144,9 +144,9 @@ static void UpdateScreen(SDL_Rect *rect) #else // TARGET_SDL if (rect) - SDL_UpdateRects(backbuffer->surface, 1, rect); + SDL_UpdateRects(screen, 1, rect); else - SDL_UpdateRect(backbuffer->surface, 0, 0, 0, 0); + SDL_UpdateRect(screen, 0, 0, 0, 0); #endif } @@ -349,6 +349,22 @@ void SDLCreateBitmapTextures(Bitmap *bitmap) #endif } +void SDLFreeBitmapTextures(Bitmap *bitmap) +{ +#if defined(TARGET_SDL2) + if (bitmap == NULL) + return; + + if (bitmap->texture) + SDL_DestroyTexture(bitmap->texture); + if (bitmap->texture_masked) + SDL_DestroyTexture(bitmap->texture_masked); + + bitmap->texture = NULL; + bitmap->texture_masked = NULL; +#endif +} + void SDLInitVideoDisplay(void) { #if !defined(TARGET_SDL2) @@ -1396,7 +1412,24 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, } } - Delay(post_delay); + if (post_delay > 0) + { + unsigned int time_post_delay; + + time_current = SDL_GetTicks(); + time_post_delay = time_current + post_delay; + + while (time_current < time_post_delay) + { + // do not wait longer than 10 ms at a time to be able to ... + Delay(MIN(10, time_post_delay - time_current)); + + // ... continue drawing global animations during post delay + UpdateScreen(NULL); + + time_current = SDL_GetTicks(); + } + } } void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,