// copy global masked border to render target buffer, if defined
if (gfx.draw_global_border_function != NULL)
- gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN);
+ gfx.draw_global_border_function(DRAW_TO_SCREEN);
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect);
SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
- draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE);
- draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET);
+ draw_global_border_function(DRAW_TO_FADE_SOURCE);
+ draw_global_border_function(DRAW_TO_FADE_TARGET);
}
else if (fade_mode & FADE_TYPE_FADE_IN)
{
SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect);
SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
- draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET);
+ draw_global_border_function(DRAW_TO_FADE_TARGET);
}
else /* FADE_TYPE_FADE_OUT */
{
SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect);
SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect);
- draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE);
+ draw_global_border_function(DRAW_TO_FADE_SOURCE);
}
time_current = SDL_GetTicks();