X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=4546e67d07dd175d3753bbdf1d324480c26ca52f;hp=ebfd6a5c48b279fc7ff84abd233f241b2ade0d9a;hb=0b35d42d7e09d2f9ac90b57f20ac77df07841e19;hpb=b8c4745f91cc4b85243de0cd9394b49e8cb3506e diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index ebfd6a5c..4546e67d 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -50,7 +50,7 @@ static void FinalizeScreen() // copy global masked border to render target buffer, if defined if (gfx.draw_global_border_function != NULL) - gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN); + gfx.draw_global_border_function(DRAW_TO_SCREEN); // copy global animations to render target buffer, if defined (above border) if (gfx.draw_global_anim_function != NULL) @@ -948,22 +948,22 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); - draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE); - draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET); + draw_global_border_function(DRAW_TO_FADE_SOURCE); + draw_global_border_function(DRAW_TO_FADE_TARGET); } else if (fade_mode & FADE_TYPE_FADE_IN) { SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); - draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET); + draw_global_border_function(DRAW_TO_FADE_TARGET); } else /* FADE_TYPE_FADE_OUT */ { SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect); SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); - draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE); + draw_global_border_function(DRAW_TO_FADE_SOURCE); } time_current = SDL_GetTicks();