void InitNetworkServer()
{
-#if defined(NETWORK_AVALIABLE)
- int nr_wanted;
-#endif
-
if (setup.network_mode)
options.network = TRUE;
return;
#if defined(NETWORK_AVALIABLE)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
-
if (!ConnectToServer(options.server_host, options.server_port))
Error(ERR_EXIT, "cannot connect to network game server");
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
-
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
#endif
}