rnd-20020601-1-src
[rocksndiamonds.git] / src / init.c
index 08069f4afa83dd1d9c217157411b20b15ba3c19d..1f724a11a8088294c6c0781013a7202c5e60d909 100644 (file)
@@ -44,6 +44,7 @@ static void InitSetup(void);
 static void InitPlayerInfo(void);
 static void InitLevelInfo(void);
 static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
 static void InitNetworkServer(void);
 static void InitMixer(void);
 static void InitSound(void);
@@ -97,12 +98,15 @@ void OpenAll(void)
   InitElementProperties();     /* initializes IS_CHAR() for el2gfx() */
 
   InitLevelInfo();
+  InitLevelArtworkInfo();
   InitGadgets();               /* needs to know number of level series */
   InitSound();                 /* needs to know current level directory */
 
   InitGfxBackground();
   InitToons();
 
+  InitGameEngine();
+
   DrawMainMenu();
 
   InitNetworkServer();
@@ -138,6 +142,11 @@ void InitArtworkInfo()
   LoadArtworkInfo();
 }
 
+void InitLevelArtworkInfo()
+{
+  LoadLevelArtworkInfo();
+}
+
 void InitNetworkServer()
 {
 #if defined(PLATFORM_UNIX)
@@ -361,10 +370,7 @@ void InitGfx()
 
   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
-  DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
-  rest(200);
-#endif
+
   DrawInitText("Loading graphics:", 120, FC_GREEN);
 
   for(i=0; i<NUM_PICTURES; i++)
@@ -403,7 +409,23 @@ void InitGfxBackground()
 
 void ReloadCustomArtwork()
 {
-  if (artwork.graphics_set_current != artwork.gfx_current->name)
+  static char *leveldir_current_name = NULL;
+  static boolean last_override_level_graphics = FALSE;
+  static boolean last_override_level_sounds = FALSE;
+  static boolean last_override_level_music = FALSE;
+
+  if (leveldir_current_name != leveldir_current->name)
+  {
+    /* force reload of custom artwork after new level series was selected */
+    artwork.graphics_set_current_name = NULL;
+    artwork.sounds_set_current_name = NULL;
+    artwork.music_set_current_name = NULL;
+
+    leveldir_current_name = leveldir_current->name;
+  }
+
+  if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+      last_override_level_graphics != setup.override_level_graphics)
   {
     int i;
 
@@ -421,21 +443,26 @@ void ReloadCustomArtwork()
 
     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
 
-    artwork.graphics_set_current = artwork.gfx_current->name;
+    artwork.graphics_set_current_name = artwork.gfx_current->name;
+    last_override_level_graphics = setup.override_level_graphics;
   }
 
-  if (artwork.sounds_set_current != artwork.snd_current->name)
+  if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+      last_override_level_sounds != setup.override_level_sounds)
   {
     InitReloadSounds(artwork.snd_current->name);
 
-    artwork.sounds_set_current = artwork.snd_current->name;
+    artwork.sounds_set_current_name = artwork.snd_current->name;
+    last_override_level_sounds = setup.override_level_sounds;
   }
 
-  if (artwork.music_set_current != artwork.mus_current->name)
+  if (artwork.music_set_current_name != artwork.mus_current->name ||
+      last_override_level_music != setup.override_level_music)
   {
     InitReloadMusic(artwork.mus_current->name);
 
-    artwork.music_set_current = artwork.mus_current->name;
+    artwork.music_set_current_name = artwork.mus_current->name;
+    last_override_level_music = setup.override_level_music;
   }
 }