1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitMixer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
54 static void Execute_Debug_Command(char *);
58 if (options.debug_command)
60 Execute_Debug_Command(options.debug_command);
65 if (options.serveronly)
67 #if defined(PLATFORM_UNIX)
68 NetworkServer(options.server_port, options.serveronly);
70 Error(ERR_WARN, "networking only supported in Unix version");
72 exit(0); /* never reached */
75 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
76 PROGRAM_TITLE_STRING, getWindowTitleString(),
77 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
78 MSDOS_POINTER_FILENAME,
79 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
83 InitArtworkInfo(); /* needed before loading gfx, sound & music */
88 InitRND(NEW_RANDOMIZE);
91 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
94 InitEventFilter(FilterMouseMotionEvents);
97 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
100 InitGadgets(); /* needs to know number of level series */
101 InitSound(); /* needs to know current level directory */
113 LoadSetup(); /* global setup info */
116 void InitPlayerInfo()
120 /* choose default local player */
121 local_player = &stored_player[0];
123 for (i=0; i<MAX_PLAYERS; i++)
124 stored_player[i].connected = FALSE;
126 local_player->connected = TRUE;
131 LoadLevelInfo(); /* global level info */
132 LoadLevelSetup_LastSeries(); /* last played series info */
133 LoadLevelSetup_SeriesInfo(); /* last played level info */
136 void InitArtworkInfo()
141 void InitNetworkServer()
143 #if defined(PLATFORM_UNIX)
147 if (!options.network)
150 #if defined(PLATFORM_UNIX)
151 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
153 if (!ConnectToServer(options.server_host, options.server_port))
154 Error(ERR_EXIT, "cannot connect to network game server");
156 SendToServer_PlayerName(setup.player_name);
157 SendToServer_ProtocolVersion();
160 SendToServer_NrWanted(nr_wanted);
164 static void InitMixer()
167 InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
172 static void InitSound()
174 InitReloadSounds(artwork.snd_current->name);
175 InitReloadMusic(artwork.mus_current->name);
178 static void InitTileClipmasks()
180 #if defined(TARGET_X11)
181 XGCValues clip_gc_values;
182 unsigned long clip_gc_valuemask;
184 #if defined(TARGET_X11_NATIVE)
192 tile_needs_clipping[] =
194 { GFX_SPIELER1_UP, 4 },
195 { GFX_SPIELER1_DOWN, 4 },
196 { GFX_SPIELER1_LEFT, 4 },
197 { GFX_SPIELER1_RIGHT, 4 },
198 { GFX_SPIELER1_PUSH_LEFT, 4 },
199 { GFX_SPIELER1_PUSH_RIGHT, 4 },
200 { GFX_SPIELER2_UP, 4 },
201 { GFX_SPIELER2_DOWN, 4 },
202 { GFX_SPIELER2_LEFT, 4 },
203 { GFX_SPIELER2_RIGHT, 4 },
204 { GFX_SPIELER2_PUSH_LEFT, 4 },
205 { GFX_SPIELER2_PUSH_RIGHT, 4 },
206 { GFX_SPIELER3_UP, 4 },
207 { GFX_SPIELER3_DOWN, 4 },
208 { GFX_SPIELER3_LEFT, 4 },
209 { GFX_SPIELER3_RIGHT, 4 },
210 { GFX_SPIELER3_PUSH_LEFT, 4 },
211 { GFX_SPIELER3_PUSH_RIGHT, 4 },
212 { GFX_SPIELER4_UP, 4 },
213 { GFX_SPIELER4_DOWN, 4 },
214 { GFX_SPIELER4_LEFT, 4 },
215 { GFX_SPIELER4_RIGHT, 4 },
216 { GFX_SPIELER4_PUSH_LEFT, 4 },
217 { GFX_SPIELER4_PUSH_RIGHT, 4 },
218 { GFX_SP_MURPHY, 1 },
219 { GFX_MURPHY_GO_LEFT, 3 },
220 { GFX_MURPHY_GO_RIGHT, 3 },
221 { GFX_MURPHY_SNAP_UP, 1 },
222 { GFX_MURPHY_SNAP_DOWN, 1 },
223 { GFX_MURPHY_SNAP_RIGHT, 1 },
224 { GFX_MURPHY_SNAP_LEFT, 1 },
225 { GFX_MURPHY_PUSH_RIGHT, 1 },
226 { GFX_MURPHY_PUSH_LEFT, 1 },
227 { GFX_GEBLUBBER, 4 },
230 { GFX_EXPLOSION, 8 },
231 { GFX_SOKOBAN_OBJEKT, 1 },
232 { GFX_FUNKELN_BLAU, 3 },
233 { GFX_FUNKELN_WEISS, 3 },
234 { GFX2_SHIELD_PASSIVE, 3 },
235 { GFX2_SHIELD_ACTIVE, 3 },
238 #endif /* TARGET_X11_NATIVE */
239 #endif /* TARGET_X11 */
243 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
244 for(i=0; i<NUM_TILES; i++)
245 tile_clipmask[i] = None;
247 #if defined(TARGET_X11)
248 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
249 often very slow when preparing a masked XCopyArea() for big Pixmaps.
250 To prevent this, create small (tile-sized) mask Pixmaps which will then
251 be set much faster with XSetClipOrigin() and speed things up a lot. */
253 clip_gc_values.graphics_exposures = False;
254 clip_gc_valuemask = GCGraphicsExposures;
256 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
258 for(i=0; i<NUM_BITMAPS; i++)
260 if (pix[i]->clip_mask)
262 clip_gc_values.graphics_exposures = False;
263 clip_gc_values.clip_mask = pix[i]->clip_mask;
264 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
265 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
266 clip_gc_valuemask, &clip_gc_values);
270 #if defined(TARGET_X11_NATIVE)
272 /* create graphic context structures needed for clipping */
273 clip_gc_values.graphics_exposures = False;
274 clip_gc_valuemask = GCGraphicsExposures;
276 XCreateGC(display, pix[PIX_BACK]->clip_mask,
277 clip_gc_valuemask, &clip_gc_values);
279 /* create only those clipping Pixmaps we really need */
280 for(i=0; tile_needs_clipping[i].start>=0; i++)
284 for(j=0; j<tile_needs_clipping[i].count; j++)
286 int tile = tile_needs_clipping[i].start + j;
292 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
293 src_pixmap = pix[pixmap_nr]->clip_mask;
295 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
298 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
299 src_x, src_y, TILEX, TILEY, 0, 0);
303 XFreeGC(display, copy_clipmask_gc);
305 #endif /* TARGET_X11_NATIVE */
306 #endif /* TARGET_X11 */
309 void FreeTileClipmasks()
311 #if defined(TARGET_X11)
314 for(i=0; i<NUM_TILES; i++)
316 if (tile_clipmask[i] != None)
318 XFreePixmap(display, tile_clipmask[i]);
319 tile_clipmask[i] = None;
324 XFreeGC(display, tile_clip_gc);
327 for(i=0; i<NUM_BITMAPS; i++)
329 if (pix[i] != NULL && pix[i]->stored_clip_gc)
331 XFreeGC(display, pix[i]->stored_clip_gc);
332 pix[i]->stored_clip_gc = None;
335 #endif /* TARGET_X11 */
342 /* initialize some global variables */
343 global.frames_per_second = 0;
344 global.fps_slowdown = FALSE;
345 global.fps_slowdown_factor = 1;
347 /* initialize screen properties */
348 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
349 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
350 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
351 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
352 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
354 /* create additional image buffers for double-buffering */
355 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
356 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
358 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
360 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
362 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
363 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
364 #if defined(PLATFORM_MSDOS)
365 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
368 DrawInitText("Loading graphics:", 120, FC_GREEN);
370 for(i=0; i<NUM_PICTURES; i++)
372 if (i != PIX_SMALLFONT)
374 DrawInitText(image_filename[i], 150, FC_YELLOW);
376 pix[i] = LoadCustomImage(image_filename[i]);
380 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
385 void InitGfxBackground()
390 fieldbuffer = pix[PIX_DB_FIELD];
391 SetDrawtoField(DRAW_BACKBUFFER);
393 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
394 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
395 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
397 for(x=0; x<MAX_BUF_XSIZE; x++)
398 for(y=0; y<MAX_BUF_YSIZE; y++)
401 redraw_mask = REDRAW_ALL;
404 void ReloadCustomArtwork()
406 if (artwork.graphics_set_current != artwork.gfx_current->name)
410 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
412 for(i=0; i<NUM_PICTURES; i++)
414 DrawInitText(image_filename[i], 150, FC_YELLOW);
415 ReloadCustomImage(pix[i], image_filename[i]);
422 SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
424 artwork.graphics_set_current = artwork.gfx_current->name;
427 if (artwork.sounds_set_current != artwork.snd_current->name)
429 InitReloadSounds(artwork.snd_current->name);
431 artwork.sounds_set_current = artwork.snd_current->name;
434 if (artwork.music_set_current != artwork.mus_current->name)
436 InitReloadMusic(artwork.mus_current->name);
438 artwork.music_set_current = artwork.mus_current->name;
444 CreateLevelEditorGadgets();
448 CreateScreenGadgets();
451 void InitElementProperties()
455 static int ep_amoebalive[] =
462 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
464 static int ep_amoeboid[] =
472 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
474 static int ep_schluessel[] =
485 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
487 static int ep_pforte[] =
506 EL_SWITCHGATE_CLOSED,
521 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
523 static int ep_solid[] =
543 EL_QUICKSAND_FILLING,
544 EL_QUICKSAND_EMPTYING,
549 EL_MAGIC_WALL_BD_OFF,
550 EL_MAGIC_WALL_BD_EMPTY,
551 EL_MAGIC_WALL_BD_FULL,
552 EL_MAGIC_WALL_BD_DEAD,
579 EL_BELT1_SWITCH_LEFT,
580 EL_BELT1_SWITCH_MIDDLE,
581 EL_BELT1_SWITCH_RIGHT,
582 EL_BELT2_SWITCH_LEFT,
583 EL_BELT2_SWITCH_MIDDLE,
584 EL_BELT2_SWITCH_RIGHT,
585 EL_BELT3_SWITCH_LEFT,
586 EL_BELT3_SWITCH_MIDDLE,
587 EL_BELT3_SWITCH_RIGHT,
588 EL_BELT4_SWITCH_LEFT,
589 EL_BELT4_SWITCH_MIDDLE,
590 EL_BELT4_SWITCH_RIGHT,
591 EL_SWITCHGATE_SWITCH_1,
592 EL_SWITCHGATE_SWITCH_2,
595 EL_TIMEGATE_SWITCH_OFF,
596 EL_TIMEGATE_SWITCH_ON,
598 EL_SIGN_RADIOACTIVITY,
637 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
639 static int ep_massive[] =
665 EL_SWITCHGATE_CLOSED,
680 EL_BELT1_SWITCH_LEFT,
681 EL_BELT1_SWITCH_MIDDLE,
682 EL_BELT1_SWITCH_RIGHT,
683 EL_BELT2_SWITCH_LEFT,
684 EL_BELT2_SWITCH_MIDDLE,
685 EL_BELT2_SWITCH_RIGHT,
686 EL_BELT3_SWITCH_LEFT,
687 EL_BELT3_SWITCH_MIDDLE,
688 EL_BELT3_SWITCH_RIGHT,
689 EL_BELT4_SWITCH_LEFT,
690 EL_BELT4_SWITCH_MIDDLE,
691 EL_BELT4_SWITCH_RIGHT,
695 EL_SIGN_RADIOACTIVITY,
724 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
726 static int ep_slippery[] =
761 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
763 static int ep_enemy[] =
776 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
778 static int ep_mauer[] =
841 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
843 static int ep_can_fall[] =
858 EL_MAGIC_WALL_BD_FULL,
869 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
871 static int ep_can_smash[] =
902 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
904 static int ep_can_change[] =
915 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
917 static int ep_can_move[] =
937 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
939 static int ep_could_move[] =
962 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
964 static int ep_dont_touch[] =
971 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
973 static int ep_dont_go_to[] =
991 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
993 static int ep_mampf2[] =
1018 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1020 static int ep_bd_element[] =
1029 EL_MAGIC_WALL_BD_OFF,
1047 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1049 static int ep_sb_element[] =
1054 EL_SOKOBAN_FELD_LEER,
1055 EL_SOKOBAN_FELD_VOLL,
1059 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1061 static int ep_gem[] =
1070 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1072 static int ep_inactive[] =
1109 EL_DYNAMITE_INACTIVE,
1121 EL_SOKOBAN_FELD_LEER,
1122 EL_SOKOBAN_FELD_VOLL,
1132 EL_MAGIC_WALL_BD_OFF,
1133 EL_MAGIC_WALL_BD_DEAD,
1169 EL_BELT1_SWITCH_LEFT,
1170 EL_BELT1_SWITCH_MIDDLE,
1171 EL_BELT1_SWITCH_RIGHT,
1172 EL_BELT2_SWITCH_LEFT,
1173 EL_BELT2_SWITCH_MIDDLE,
1174 EL_BELT2_SWITCH_RIGHT,
1175 EL_BELT3_SWITCH_LEFT,
1176 EL_BELT3_SWITCH_MIDDLE,
1177 EL_BELT3_SWITCH_RIGHT,
1178 EL_BELT4_SWITCH_LEFT,
1179 EL_BELT4_SWITCH_MIDDLE,
1180 EL_BELT4_SWITCH_RIGHT,
1181 EL_SIGN_EXCLAMATION,
1182 EL_SIGN_RADIOACTIVITY,
1194 EL_EMC_STEEL_WALL_1,
1195 EL_EMC_STEEL_WALL_2,
1196 EL_EMC_STEEL_WALL_3,
1197 EL_EMC_STEEL_WALL_4,
1207 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1209 static int ep_explosive[] =
1213 EL_DYNAMITE_INACTIVE,
1214 EL_DYNABOMB_ACTIVE_1,
1215 EL_DYNABOMB_ACTIVE_2,
1216 EL_DYNABOMB_ACTIVE_3,
1217 EL_DYNABOMB_ACTIVE_4,
1234 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1236 static int ep_mampf3[] =
1247 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1249 static int ep_pushable[] =
1256 EL_SOKOBAN_FELD_VOLL,
1266 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1268 static int ep_player[] =
1276 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1278 static int ep_has_content[] =
1286 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1288 static int ep_eatable[] =
1296 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1298 static int ep_sp_element[] =
1340 /* additional elements that appeared in newer Supaplex levels */
1342 /* more than one murphy in a level results in an inactive clone */
1345 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1347 static int ep_quick_gate[] =
1371 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1373 static int ep_over_player[] =
1398 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1400 static int ep_active_bomb[] =
1403 EL_DYNABOMB_ACTIVE_1,
1404 EL_DYNABOMB_ACTIVE_2,
1405 EL_DYNABOMB_ACTIVE_3,
1406 EL_DYNABOMB_ACTIVE_4
1408 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1410 static int ep_belt[] =
1425 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1427 static int ep_belt_switch[] =
1429 EL_BELT1_SWITCH_LEFT,
1430 EL_BELT1_SWITCH_MIDDLE,
1431 EL_BELT1_SWITCH_RIGHT,
1432 EL_BELT2_SWITCH_LEFT,
1433 EL_BELT2_SWITCH_MIDDLE,
1434 EL_BELT2_SWITCH_RIGHT,
1435 EL_BELT3_SWITCH_LEFT,
1436 EL_BELT3_SWITCH_MIDDLE,
1437 EL_BELT3_SWITCH_RIGHT,
1438 EL_BELT4_SWITCH_LEFT,
1439 EL_BELT4_SWITCH_MIDDLE,
1440 EL_BELT4_SWITCH_RIGHT,
1442 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1444 static int ep_tube[] =
1458 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1460 static long ep1_bit[] =
1494 static long ep2_bit[] =
1500 static int *ep1_array[] =
1534 static int *ep2_array[] =
1540 static int *ep1_num[] =
1567 &ep_has_content_num,
1571 &ep_over_player_num,
1574 static int *ep2_num[] =
1577 &ep_belt_switch_num,
1580 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1581 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1583 for(i=0; i<MAX_ELEMENTS; i++)
1585 Elementeigenschaften1[i] = 0;
1586 Elementeigenschaften2[i] = 0;
1589 for(i=0; i<num_properties1; i++)
1590 for(j=0; j<*(ep1_num[i]); j++)
1591 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1592 for(i=0; i<num_properties2; i++)
1593 for(j=0; j<*(ep2_num[i]); j++)
1594 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1596 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1597 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1600 void Execute_Debug_Command(char *command)
1602 if (strcmp(command, "create soundinfo.conf") == 0)
1606 printf("# You can configure additional/alternative sound effects here\n");
1607 printf("# (The sounds below are default and therefore commented out.)\n");
1610 for (i=0; i<NUM_SOUND_EFFECTS; i++)
1612 getFormattedSetupEntry(sound_effects[i].text,
1613 sound_effects[i].default_filename));
1617 void CloseAllAndExit(int exit_value)
1624 CloseAudio(); /* called after freeing sounds (needed for SDL) */
1626 FreeTileClipmasks();
1627 for(i=0; i<NUM_BITMAPS; i++)
1630 CloseVideoDisplay();
1631 ClosePlatformDependantStuff();