major cleanup of preprocessor hell
[rocksndiamonds.git] / src / game_sp / main_sp.h
index a83734cb2fba6c46e429d6cddea1c359c5a69ed6..f34baa6999ff2bbede8bc32a863a7a85b21c02b9 100644 (file)
 
 /* screen sizes and positions for SP engine */
 
-#define ORIG_TILEX             16
-#define ORIG_TILEY             16
+extern int                     TILESIZE_VAR;
 
-#define ZOOM_FACTOR            2
+#define TILESIZE               32
+#define TILEX                  TILESIZE
+#define TILEY                  TILESIZE
+#define TILEX_VAR              TILESIZE_VAR
+#define TILEY_VAR              TILESIZE_VAR
 
-#define TILEX                  (ORIG_TILEX             * ZOOM_FACTOR)
-#define TILEY                  (ORIG_TILEY             * ZOOM_FACTOR)
+extern int                     SCR_FIELDX, SCR_FIELDY;
 
-#define ORIG_SCR_MENUX         20
-#define ORIG_SCR_MENUY         12
-#define SCR_MENUX              17
-#define SCR_MENUY              12
-#define SCR_FIELDX             17
-#define SCR_FIELDY             17
 #define MAX_BUF_XSIZE          (2 + SCR_FIELDX + 2)
 #define MAX_BUF_YSIZE          (2 + SCR_FIELDY + 2)
 
 /* often used screen positions */
-#define SX                     8
-#define SY                     8
-#define SXSIZE                 (SCR_FIELDX * TILEX)
-#define SYSIZE                 (SCR_FIELDY * TILEY)
 
-#define REAL_SX                        (SX - 2)
-#define REAL_SY                        (SY - 2)
+extern int                     SX, SY;
+
+#define SXSIZE                 (SCR_FIELDX * TILEX_VAR)
+#define SYSIZE                 (SCR_FIELDY * TILEY_VAR)
+#define FXSIZE                 (MAX_BUF_XSIZE * TILEX_VAR)
+#define FYSIZE                 (MAX_BUF_YSIZE * TILEY_VAR)
+
+extern int                     REAL_SX, REAL_SY;
+
 #define FULL_SXSIZE            (2 + SXSIZE + 2)
 #define FULL_SYSIZE            (2 + SYSIZE + 2)
 
 
 extern struct LevelInfo_SP native_sp_level;
 
-extern Bitmap *screenBitmap;
+extern Bitmap *bitmap_db_field_sp;
 
-extern Bitmap *sp_objects;
+extern int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+extern int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+extern int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+extern int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 
 
 /* ------------------------------------------------------------------------- */