major cleanup of preprocessor hell
[rocksndiamonds.git] / src / game_sp / init.c
index acd426ffbaf1826047ea174beebeaf468b68572c..ebd6d2968b6ba4dd7e81b4cf609a4c0b7158ed49 100644 (file)
@@ -130,9 +130,6 @@ void SaveEngineSnapshotValues_SP()
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax));
-#if 0
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FileMax));
-#endif
 
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));