major cleanup of preprocessor hell
[rocksndiamonds.git] / src / game_sp / init.c
index 8c77d306dfeef8b2401d3baf505bcd45b19d6d40..ebd6d2968b6ba4dd7e81b4cf609a4c0b7158ed49 100644 (file)
@@ -83,13 +83,13 @@ void InitGfxBuffers_SP()
   ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
 }
 
-unsigned int InitEngineRandom_SP(long seed)
+unsigned int InitEngineRandom_SP(int seed)
 {
   if (seed == NEW_RANDOMIZE)
   {
     subRandomize();
 
-    seed = (long)RandomSeed;
+    seed = (int)RandomSeed;
   }
 
   RandomSeed = (short)seed;
@@ -130,7 +130,6 @@ void SaveEngineSnapshotValues_SP()
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FileMax));
 
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));