fixed bug with frozen zonks when using engine snapshots with Supaplex engine
[rocksndiamonds.git] / src / game_sp / init.c
index ebd6d2968b6ba4dd7e81b4cf609a4c0b7158ed49..e86e3185a4972dad010f28006fd66d0e4e6beb26 100644 (file)
@@ -6,16 +6,16 @@
 char *preceding_playfield_memory[] =
 {
   "95 89 95 89 95 89 3b 8a  3b 8a 3b 8a 3b 8a 3b 8a",  // |......;.;.;.;.;.|
-  "3b 8a 3b 8a 3b 8a e8 8a  e8 8a e8 8a e8 8a e8 8a",  // |;.;.;.è.è.è.è.è.|
-  "e8 8a e8 8a e8 8a b1 8b  b1 8b b1 8b b1 8b b1 8b",  // |è.è.è.±.±.±.±.±.|
-  "b1 8b b1 8b b1 8b 85 8c  85 8c 85 8c 85 8c 85 8c",  // |±.±.±...........|
+  "3b 8a 3b 8a 3b 8a e8 8a  e8 8a e8 8a e8 8a e8 8a",  // |;.;.;...........|
+  "e8 8a e8 8a e8 8a b1 8b  b1 8b b1 8b b1 8b b1 8b",  // |................|
+  "b1 8b b1 8b b1 8b 85 8c  85 8c 85 8c 85 8c 85 8c",  // |................|
   "85 8c 85 8c 85 8c 5b 8d  5b 8d 5b 8d 5b 8d 5b 8d",  // |......[.[.[.[.[.|
   "5b 8d 5b 8d 5b 8d 06 8e  06 8e 06 8e 06 8e 06 8e",  // |[.[.[...........|
-  "06 8e 06 8e 06 8e ac 8e  ac 8e ac 8e ac 8e ac 8e",  // |......¬.¬.¬.¬.¬.|
-  "ac 8e ac 8e ac 8e 59 8f  59 8f 59 8f 59 8f 59 8f",  // |¬.¬.¬.Y.Y.Y.Y.Y.|
-  "59 8f 59 8f 59 8f 00 00  70 13 00 00 00 00 e8 17",  // |Y.Y.Y...p.....è.|
+  "06 8e 06 8e 06 8e ac 8e  ac 8e ac 8e ac 8e ac 8e",  // |................|
+  "ac 8e ac 8e ac 8e 59 8f  59 8f 59 8f 59 8f 59 8f",  // |......Y.Y.Y.Y.Y.|
+  "59 8f 59 8f 59 8f 00 00  70 13 00 00 00 00 e8 17",  // |Y.Y.Y...p.......|
   "00 00 00 00 00 00 69 38  00 00 00 00 00 00 00 00",  // |......i8........|
-  "00 00 00 00 00 00 00 00  d0 86 00 00 b2 34 00 00",  // |........Ð...²4..|
+  "00 00 00 00 00 00 00 00  d0 86 00 00 b2 34 00 00",  // |.............4..|
   "00 00 00 00 00 00 8f 8b  1d 34 00 00 00 00 00 00",  // |.........4......|
   "00 00 00 00 23 39 09 09  00 0c 00 08 00 58 00 00",  // |....#9.......X..|
   "00 00 00 25 77 06 7f 00  00 00 01 00 00 00 00 00",  // |...%w...........|
@@ -27,7 +27,7 @@ char *preceding_playfield_memory[] =
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
-  "00 00 00 00 00 00 00 00  00 ec 06 26 05 00 00 00",  // |.........ì.&....|
+  "00 00 00 00 00 00 00 00  00 ec 06 26 05 00 00 00",  // |...........&....|
   "00 00 00 01 00 00 00 00  31 32 33 34 35 36 37 38",  // |........12345678|
   "39 30 2d 00 08 00 51 57  45 52 54 59 55 49 4f 50",  // |90-...QWERTYUIOP|
   "00 00 0a 00 41 53 44 46  47 48 4a 4b 4c 00 00 00",  // |....ASDFGHJKL...|
@@ -39,7 +39,7 @@ char *preceding_playfield_memory[] =
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
   "00 00 00 00 00 00 2e 00  1e 00 31 00 14 00 39 00",  // |..........1...9.|
-  "1f 00 14 00 18 00 ff ff  01 00 01 4c 45 56 45 4c",  // |......ÿÿ...LEVEL|
+  "1f 00 14 00 18 00 ff ff  01 00 01 4c 45 56 45 4c",  // |...........LEVEL|
   "53 2e 44 41 54 00 00 00  00 00 00 00 00 00 00 00",  // |S.DAT...........|
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
   "00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00",  // |................|
@@ -80,7 +80,7 @@ void InitPrecedingPlayfieldMemory()
 
 void InitGfxBuffers_SP()
 {
-  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
 }
 
 unsigned int InitEngineRandom_SP(int seed)
@@ -102,7 +102,7 @@ unsigned int InitEngineRandom_SP(int seed)
 /* Supaplex game engine snapshot handling functions                          */
 /* ------------------------------------------------------------------------- */
 
-void SaveEngineSnapshotValues_SP()
+void SaveEngineSnapshotValues_SP(ListNode **buffers)
 {
   int i;
 
@@ -126,66 +126,68 @@ void SaveEngineSnapshotValues_SP()
 
   /* store special data into engine snapshot buffers */
 
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
-
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX));
-  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY));
-
-  SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size],
-                          game_sp.preceding_buffer_size * sizeof(int));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldMax));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LevelMax));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX_last));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY_last));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyXPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyYPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskCount));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScratchGravity));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GravityFlag));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
+
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollX));
+  SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollY));
+
+  SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
+                    game_sp.preceding_buffer_size * sizeof(int));
 }
 
 void LoadEngineSnapshotValues_SP()