X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;h=e86e3185a4972dad010f28006fd66d0e4e6beb26;hp=ebd6d2968b6ba4dd7e81b4cf609a4c0b7158ed49;hb=f585bab94637506eec06b81b8919fedcd3e63a1e;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181 diff --git a/src/game_sp/init.c b/src/game_sp/init.c index ebd6d296..e86e3185 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -6,16 +6,16 @@ char *preceding_playfield_memory[] = { "95 89 95 89 95 89 3b 8a 3b 8a 3b 8a 3b 8a 3b 8a", // |......;.;.;.;.;.| - "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;.è.è.è.è.è.| - "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |è.è.è.±.±.±.±.±.| - "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |±.±.±...........| + "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;...........| + "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |................| + "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |................| "85 8c 85 8c 85 8c 5b 8d 5b 8d 5b 8d 5b 8d 5b 8d", // |......[.[.[.[.[.| "5b 8d 5b 8d 5b 8d 06 8e 06 8e 06 8e 06 8e 06 8e", // |[.[.[...........| - "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |......¬.¬.¬.¬.¬.| - "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |¬.¬.¬.Y.Y.Y.Y.Y.| - "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.....è.| + "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |................| + "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |......Y.Y.Y.Y.Y.| + "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.......| "00 00 00 00 00 00 69 38 00 00 00 00 00 00 00 00", // |......i8........| - "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |........Ð...²4..| + "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |.............4..| "00 00 00 00 00 00 8f 8b 1d 34 00 00 00 00 00 00", // |.........4......| "00 00 00 00 23 39 09 09 00 0c 00 08 00 58 00 00", // |....#9.......X..| "00 00 00 25 77 06 7f 00 00 00 01 00 00 00 00 00", // |...%w...........| @@ -27,7 +27,7 @@ char *preceding_playfield_memory[] = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |.........ì.&....| + "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |...........&....| "00 00 00 01 00 00 00 00 31 32 33 34 35 36 37 38", // |........12345678| "39 30 2d 00 08 00 51 57 45 52 54 59 55 49 4f 50", // |90-...QWERTYUIOP| "00 00 0a 00 41 53 44 46 47 48 4a 4b 4c 00 00 00", // |....ASDFGHJKL...| @@ -39,7 +39,7 @@ char *preceding_playfield_memory[] = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| "00 00 00 00 00 00 2e 00 1e 00 31 00 14 00 39 00", // |..........1...9.| - "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |......ÿÿ...LEVEL| + "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |...........LEVEL| "53 2e 44 41 54 00 00 00 00 00 00 00 00 00 00 00", // |S.DAT...........| "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| @@ -80,7 +80,7 @@ void InitPrecedingPlayfieldMemory() void InitGfxBuffers_SP() { - ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); + ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE); } unsigned int InitEngineRandom_SP(int seed) @@ -102,7 +102,7 @@ unsigned int InitEngineRandom_SP(int seed) /* Supaplex game engine snapshot handling functions */ /* ------------------------------------------------------------------------- */ -void SaveEngineSnapshotValues_SP() +void SaveEngineSnapshotValues_SP(ListNode **buffers) { int i; @@ -126,66 +126,68 @@ void SaveEngineSnapshotValues_SP() /* store special data into engine snapshot buffers */ - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldWidth)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollX_last)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(mScrollY_last)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinX)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMinY)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyXPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyYPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskCount)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScratchGravity)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GravityFlag)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElementLast)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxGraphic)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame)); - - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinX)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMinY)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollX)); - SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollY)); - - SaveEngineSnapshotBuffer(&PlayField16[-game_sp.preceding_buffer_size], - game_sp.preceding_buffer_size * sizeof(int)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldMax)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LevelMax)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX_last)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY_last)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyXPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyYPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskCount)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScratchGravity)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GravityFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollY)); + + SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size], + game_sp.preceding_buffer_size * sizeof(int)); } void LoadEngineSnapshotValues_SP()