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removed unneeded 'extern' keyword for function declarations in header files
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 42d014206a75c0d43ae58e4060c17a84f536577f..1956c3a0a551145a099c4a49f4cff1103f84f85c 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-27,6
+27,10
@@
#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
#define SP_FRAMES_PER_SECOND 35
#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
#define SP_FRAMES_PER_SECOND 35
+
+// use a much higher value to be able to load ultra-long MPX demo files
+// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN"))
+// #define SP_MAX_TAPE_LEN 500000
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
@@
-171,33
+175,34
@@
extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
-extern void sp_open_all();
-extern void sp_close_all();
+void sp_open_all(void);
+void sp_close_all(void);
+
+void InitPrecedingPlayfieldMemory(void);
+void InitGfxBuffers_SP(void);
-
extern void InitPrecedingPlayfieldMemory(
);
-
extern void InitGfxBuffers_SP(
);
+
void InitGameEngine_SP(void
);
+
void GameActions_SP(byte *, boolean
);
-extern void InitGameEngine_SP();
-extern void GameActions_SP(byte *, boolean);
+unsigned int InitEngineRandom_SP(int);
-extern unsigned int InitEngineRandom_SP(int);
+void setLevelInfoToDefaults_SP(void);
+void copyInternalEngineVars_SP(void);
+boolean LoadNativeLevel_SP(char *, int, boolean);
+void SaveNativeLevel_SP(char *);
-extern void setLevelInfoToDefaults_SP();
-extern void copyInternalEngineVars_SP();
-extern boolean LoadNativeLevel_SP(char *, int, boolean);
-extern void SaveNativeLevel_SP(char *);
+int getFieldbufferOffsetX_SP(void);
+int getFieldbufferOffsetY_SP(void);
-extern void BackToFront_SP(void);
-extern void BlitScreenToBitmap_SP(Bitmap *);
-extern void RedrawPlayfield_SP(boolean);
-extern void DrawGameDoorValues_SP();
+void BlitScreenToBitmap_SP(Bitmap *);
+void RedrawPlayfield_SP(boolean);
-
extern void LoadEngineSnapshotValues_SP(
);
-
extern void SaveEngineSnapshotValues_SP(
);
+
void LoadEngineSnapshotValues_SP(void
);
+
void SaveEngineSnapshotValues_SP(ListNode **
);
-
extern
int map_key_RND_to_SP(int);
-
extern
int map_key_SP_to_RND(int);
+int map_key_RND_to_SP(int);
+int map_key_SP_to_RND(int);
-
extern int getRedDiskReleaseFlag_SP(
);
+
int getRedDiskReleaseFlag_SP(void
);
#endif /* GAME_SP_EXPORT_H */
#endif /* GAME_SP_EXPORT_H */