fixed compiler warnings (after adding "-Wstrict-prototypes")
[rocksndiamonds.git] / src / game_mm / mm_init.c
index 85bf271ad120372ad2f7fd4bc9baef8bac178385..1906c97d3bbb69fb75d58cc868aac7d0bcb91e82 100644 (file)
@@ -22,7 +22,7 @@ unsigned int InitEngineRandom_MM(int seed)
   return InitEngineRandom(seed);
 }
 
-void InitElementProperties_MM()
+void InitElementProperties_MM(void)
 {
   int i,j;
 
@@ -235,30 +235,11 @@ void InitElementProperties_MM()
     Elementeigenschaften[i] |= EP_BIT_WALL;
 }
 
-void mm_open_all()
+void mm_open_all(void)
 {
   InitElementProperties_MM();
 }
 
-void mm_close_all()
+void mm_close_all(void)
 {
 }
-
-
-/* ------------------------------------------------------------------------- */
-/* Mirror Magic game engine snapshot handling functions                      */
-/* ------------------------------------------------------------------------- */
-
-void SaveEngineSnapshotValues_MM(ListNode **buffers)
-{
-  engine_snapshot_mm.game_mm = game_mm;
-}
-
-void LoadEngineSnapshotValues_MM()
-{
-  /* stored engine snapshot buffers already restored at this point */
-
-  game_mm = engine_snapshot_mm.game_mm;
-
-  RedrawPlayfield_MM(TRUE);
-}