fixed bug with re-scanning laser when rotating teleporter in MM engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
index 7b8a139b114fe8647bf23c6e37becc1af4c5b9d5..77a5886fc8d06084a779b54353fb441bc8d50a15 100644 (file)
@@ -2950,7 +2950,9 @@ void RotateMirror(int x, int y, int button)
              LX, LY, laser.beamer_edge, laser.beamer[1].num);
 #endif
 
+#if 0
        laser.num_edges--;
+#endif
       }
 
       ScanLaser();