changed level time units from 4-second-intervals to seconds (MM engine)
[rocksndiamonds.git] / src / game_mm / mm_game.c
index 8b0ba849abda46977749aaa6f9e3dd38c9f0791f..543be639102099ba2c1f5bad4e9d52e62e972476 100644 (file)
@@ -73,7 +73,7 @@
 #define INIT_GAME_ACTIONS_DELAY        (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define NUM_INIT_CYCLE_STEPS   16
 #define PACMAN_MOVE_DELAY      12
-#define ENERGY_DELAY           (4 * ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define ENERGY_DELAY           (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define HEALTH_DEC_DELAY       3
 #define HEALTH_INC_DELAY       9
 #define HEALTH_DELAY(x)                ((x) ? HEALTH_DEC_DELAY : HEALTH_INC_DELAY)