added graphical panel values for time and health (mainly for MM engine)
[rocksndiamonds.git] / src / game_mm / export.h
index f799bfb72cf70c147374564de3fdebe797c2bc06..2c7ccea12ce7564ef5bd4d2f1fda27fff397e8e9 100644 (file)
@@ -145,6 +145,8 @@ struct GameInfo_MM
 
   boolean cheat_no_overload;
   boolean cheat_no_explosion;
+
+  int laser_overload_value;
 };
 
 struct LevelInfo_MM
@@ -187,6 +189,8 @@ extern struct GameInfo_MM game_mm;
 extern struct LevelInfo_MM native_mm_level;
 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
 
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
 extern void mm_open_all();
 extern void mm_close_all();
 
@@ -195,6 +199,7 @@ void InitElementProperties_MM();
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
+extern void InitGameEngine_MM_AfterFadingIn();
 extern void GameActions_MM(byte *, boolean);
 
 extern void ClickElement(int, int, int);