added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index b2730decc90ad276fbd3cd01c117e45299594875..0e988595552363b5fda805b893d31d2df7716ece 100644 (file)
@@ -87,7 +87,8 @@ extern int                    SX, SY;
 
 extern unsigned int RandomEM;
 
-extern struct LEVEL lev;
+extern struct CAVE cav;
+extern struct LOGIC lev;
 extern struct PLAYER ply[MAX_PLAYERS];
 
 extern struct LevelInfo_EM native_em_level;