printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame);
#endif
+#if 0
game_animscreen();
#if 1
#endif
blitscreen();
+#endif
#endif
RandomEM = RandomEM * 129 + 1;
if (!warp_mode) /* do not redraw values in warp mode */
DrawGameDoorValues_EM();
}
+
+ CheckSingleStepMode_EM(action, frame, game_em.any_player_moving);
+
+#if 1
+ game_animscreen();
+
+#if 1
+#if 0
+ SyncDisplay();
+#endif
+
+ blitscreen();
+#endif
+#endif
}
/* read input device for players */