X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=7447f4b1901d4ba642bc4841898c1eb3e3865dfa;hp=cc703ba96cb4ab622f7bec3c2e7f7e5a1dd1b5f1;hb=359536f46007d1b9148bed9c529056faa91b8aab;hpb=24090f8655f9fbf138c1f9105427728f5c21b0b9 diff --git a/src/game_em/input.c b/src/game_em/input.c index cc703ba9..7447f4b1 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -91,6 +91,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame); #endif +#if 0 game_animscreen(); #if 1 @@ -99,6 +100,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) #endif blitscreen(); +#endif #endif RandomEM = RandomEM * 129 + 1; @@ -124,6 +126,20 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) if (!warp_mode) /* do not redraw values in warp mode */ DrawGameDoorValues_EM(); } + + CheckSingleStepMode_EM(action, frame, game_em.any_player_moving); + +#if 1 + game_animscreen(); + +#if 1 +#if 0 + SyncDisplay(); +#endif + + blitscreen(); +#endif +#endif } /* read input device for players */