/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_EM global_em_info;
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_EM global_em_info;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern unsigned int InitEngineRandom_EM(long);
+extern unsigned int InitEngineRandom_EM(int);
+
+extern void setLevelInfoToDefaults_EM(void);
+extern boolean LoadNativeLevel_EM(char *, boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);