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fixed compiler warnings (after adding "-Wstrict-prototypes")
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 69c92d8efc418e6cd75c8f9f21d82f935e1a1c81..d0056ca9428ddb37504843b76a216d6a96a4125a 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-734,27
+734,27
@@
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern void em_open_all();
-extern void em_close_all();
+extern void em_open_all(
void
);
+extern void em_close_all(
void
);
-extern void InitGfxBuffers_EM();
+extern void InitGfxBuffers_EM(
void
);
-extern void InitGameEngine_EM();
+extern void InitGameEngine_EM(
void
);
extern void GameActions_EM(byte *, boolean);
extern unsigned int InitEngineRandom_EM(int);
extern void GameActions_EM(byte *, boolean);
extern unsigned int InitEngineRandom_EM(int);
-extern void setLevelInfoToDefaults_EM();
+extern void setLevelInfoToDefaults_EM(
void
);
extern boolean LoadNativeLevel_EM(char *, boolean);
extern boolean LoadNativeLevel_EM(char *, boolean);
-extern int getFieldbufferOffsetX_EM();
-extern int getFieldbufferOffsetY_EM();
+extern int getFieldbufferOffsetX_EM(
void
);
+extern int getFieldbufferOffsetY_EM(
void
);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void LoadEngineSnapshotValues_EM();
-extern void SaveEngineSnapshotValues_EM();
+extern void LoadEngineSnapshotValues_EM(
void
);
+extern void SaveEngineSnapshotValues_EM(
void
);
#endif /* EXPORT_H */
#endif /* EXPORT_H */