added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git] / src / game_em / export.h
index f6da842620210872f6e12a58cf68124d66565a11..3089d48f3f5e3e3c3b9051e00121434a5bcfa2d5 100644 (file)
@@ -6,6 +6,7 @@
 // ============================================================================
 
 #include "emerald.h"
+#include "cave.h"
 
 
 // ----------------------------------------------------------------------------
@@ -38,19 +39,16 @@ struct GameInfo_EM
 
   int last_moving_player;
   int last_player_direction[MAX_PLAYERS];
+
+  struct LOGIC *lev;
+  struct PLAYER *ply[MAX_PLAYERS];
 };
 
 struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
-  struct LEVEL *lev;
-  struct PLAYER *ply[MAX_PLAYERS];
-
-  /* used for runtime values */
-  struct GameInfo_EM *game_em;
+  struct CAVE *cav;
 };
 
 struct GraphicInfo_EM
@@ -76,7 +74,7 @@ struct EngineSnapshotInfo_EM
 {
   struct GameInfo_EM game_em;
   unsigned int RandomEM;
-  struct LEVEL lev;
+  struct LOGIC lev;
   struct PLAYER ply[MAX_PLAYERS];
   int screen_x;
   int screen_y;
@@ -119,7 +117,4 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
 #endif // EXPORT_H