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added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index a1a0d10bd8b921f99ef243efcfacc16a7ccbc500..3089d48f3f5e3e3c3b9051e00121434a5bcfa2d5 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-6,6
+6,7
@@
// ============================================================================
#include "emerald.h"
// ============================================================================
#include "emerald.h"
+#include "cave.h"
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@
-39,7
+40,7
@@
struct GameInfo_EM
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
- struct L
EVEL
*lev;
+ struct L
OGIC
*lev;
struct PLAYER *ply[MAX_PLAYERS];
};
struct PLAYER *ply[MAX_PLAYERS];
};
@@
-47,7
+48,7
@@
struct LevelInfo_EM
{
int file_version;
{
int file_version;
- struct
LEVEL
*cav;
+ struct
CAVE
*cav;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-73,7
+74,7
@@
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
unsigned int RandomEM;
{
struct GameInfo_EM game_em;
unsigned int RandomEM;
- struct L
EVEL
lev;
+ struct L
OGIC
lev;
struct PLAYER ply[MAX_PLAYERS];
int screen_x;
int screen_y;
struct PLAYER ply[MAX_PLAYERS];
int screen_x;
int screen_y;