// constant definitions
// ----------------------------------------------------------------------------
-/* define these for backwards compatibility */
-#define EM_ENGINE_BAD_ROLL
-#define EM_ENGINE_BAD_SPRING
-
/* define these to use additional elements */
#define EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-/* internal definitions for EM engine */
-#ifdef EM_ENGINE_BAD_ROLL
-#define BAD_ROLL
-#endif
-
-#ifdef EM_ENGINE_BAD_SPRING
-#define BAD_SPRING
-#endif
-
/* one border for Zborder elements, one border for steelwall, if needed */
#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2)
#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2)
Xacid_splash_e,
Xacid_splash_w,
-#ifdef EM_ENGINE_BAD_ROLL
Xpush_stone_e,
Xpush_stone_w,
Xpush_nut_e,
Xpush_diamond_w,
Xpush_bomb_e,
Xpush_bomb_w,
-#endif
Xstone,
Xstone_pause,