removed options to prevent initial rolling objects in native EM levels
[rocksndiamonds.git] / src / game_em / emerald.h
index e16fcae480c3b6451abe77856b57056481098461..6faa9e61f0d2507137650ab5fcdcca64d866beed 100644 (file)
@@ -48,22 +48,9 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // constant definitions
 // ----------------------------------------------------------------------------
 
-/* define these for backwards compatibility */
-#define EM_ENGINE_BAD_ROLL
-#define EM_ENGINE_BAD_SPRING
-
 /* define these to use additional elements */
 #define EM_ENGINE_USE_ADDITIONAL_ELEMENTS
 
-/* internal definitions for EM engine */
-#ifdef EM_ENGINE_BAD_ROLL
-#define BAD_ROLL
-#endif
-
-#ifdef EM_ENGINE_BAD_SPRING
-#define BAD_SPRING
-#endif
-
 /* one border for Zborder elements, one border for steelwall, if needed */
 #define EM_MAX_CAVE_WIDTH              (MAX_PLAYFIELD_WIDTH  + 2 + 2)
 #define EM_MAX_CAVE_HEIGHT             (MAX_PLAYFIELD_HEIGHT + 2 + 2)
@@ -85,7 +72,6 @@ enum
   Xacid_splash_e,
   Xacid_splash_w,
 
-#ifdef EM_ENGINE_BAD_ROLL
   Xpush_stone_e,
   Xpush_stone_w,
   Xpush_nut_e,
@@ -98,7 +84,6 @@ enum
   Xpush_diamond_w,
   Xpush_bomb_e,
   Xpush_bomb_w,
-#endif
 
   Xstone,
   Xstone_pause,