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fixed support for wrap-around levels in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
emerald.h
diff --git
a/src/game_em/emerald.h
b/src/game_em/emerald.h
index 629d66e399999587a8a8d436b358ec0f6b013f43..5a4ab2e64a8a984377dbcb07e85fe5f6038a3cde 100644
(file)
--- a/
src/game_em/emerald.h
+++ b/
src/game_em/emerald.h
@@
-710,6
+710,7
@@
struct LOGIC
/* 0 == all players at home */
boolean testmode; /* test mode */
+ boolean infinite; /* flag for infinitely wide cave */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */