fixed support for wrap-around levels in EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 629d66e399999587a8a8d436b358ec0f6b013f43..5a4ab2e64a8a984377dbcb07e85fe5f6038a3cde 100644 (file)
@@ -710,6 +710,7 @@ struct LOGIC
                                /* 0 == all players at home */
 
   boolean testmode;            /* test mode */
+  boolean infinite;            /* flag for infinitely wide cave */
   boolean killed_out_of_time;  /* kill player due to time out */
 
   int exit_x, exit_y;          /* kludge for playing player exit sound */