added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index e07ff1d1feeeb0a8dda0759326b8f71e004fe6ef..38a2656f29ca7fd2d31b882cd5a063e52132c4fe 100644 (file)
@@ -48,19 +48,21 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // constant definitions
 // ----------------------------------------------------------------------------
 
-/* define these to use additional elements */
-#define EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+#define CAVE_WIDTH                     MAX_PLAYFIELD_WIDTH
+#define CAVE_HEIGHT                    MAX_PLAYFIELD_HEIGHT
 
-/* one border for Zborder elements, one border for steelwall, if needed */
-#define EM_MAX_CAVE_WIDTH              (MAX_PLAYFIELD_WIDTH  + 2 + 2)
-#define EM_MAX_CAVE_HEIGHT             (MAX_PLAYFIELD_HEIGHT + 2 + 2)
+/* additional padding for Zborder elements and linked cave buffer columns */
+#define CAVE_BUFFER_XOFFSET            4
+#define CAVE_BUFFER_YOFFSET            2
+#define CAVE_BUFFER_WIDTH              (CAVE_WIDTH  + 2 * CAVE_BUFFER_XOFFSET)
+#define CAVE_BUFFER_HEIGHT             (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET)
 
 /*
   -----------------------------------------------------------------------------
   definition of elements used in the Emerald Mine Club engine;
-  the element names have the following properties:
+  the element names (mostly) have the following properties:
   - elements that start with 'X' can be stored in a level file
-  - elements that start with 'Y' indicate moving elements
+  - elements that start with 'Y' indicate moving or active elements
   - elements that end with 'B' are the "backside" of moving elements
   -----------------------------------------------------------------------------
 */
@@ -69,8 +71,8 @@ enum
 {
   Xblank = 0,
 
-  Xacid_splash_e,
-  Xacid_splash_w,
+  Xsplash_e,
+  Xsplash_w,
 
   Xplant,
   Yplant,
@@ -84,8 +86,7 @@ enum
   Xacid_7,
   Xacid_8,
 
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-  Xfake_acid_1,
+  Xfake_acid_1,                        /* newly added to EM engine */
   Xfake_acid_2,
   Xfake_acid_3,
   Xfake_acid_4,
@@ -93,7 +94,6 @@ enum
   Xfake_acid_6,
   Xfake_acid_7,
   Xfake_acid_8,
-#endif
 
   Xgrass,
   Ygrass_nB,
@@ -370,16 +370,16 @@ enum
   Ydrip_2_sB,
 
   Xwonderwall,
-  XwonderwallB,
+  Ywonderwall,
 
   Xwheel,
-  XwheelB,
+  Ywheel,
 
   Xswitch,
-  XswitchB,
+  Yswitch,
 
   Xbumper,
-  XbumperB,
+  Ybumper,
 
   Xacid_nw,
   Xacid_ne,
@@ -388,13 +388,13 @@ enum
   Xacid_se,
 
   Xfake_blank,
-  Xfake_blankB,
+  Yfake_blank,
 
   Xfake_grass,
-  Xfake_grassB,
+  Yfake_grass,
 
-  Xfake_amoeba,                /* dripper */
-  Xfake_amoebaB,
+  Xfake_amoeba,                        /* dripper */
+  Yfake_amoeba,
 
   Xlenses,
 
@@ -416,15 +416,13 @@ enum
   Xsand_stonesand_4,
   Xsand_stoneout_1,
   Xsand_stoneout_2,
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-  Xsand_stonesand_quickout_1,
+  Xsand_stonesand_quickout_1,  /* newly added to EM engine */
   Xsand_stonesand_quickout_2,
-#endif
 
-  Xslidewall_ns,       /* growing wall */
-  Yslidewall_ns_blank,
-  Xslidewall_ew,
-  Yslidewall_ew_blank,
+  Xslide_ns,                   /* growing wall */
+  Yslide_ns_blank,
+  Xslide_ew,
+  Yslide_ew_blank,
 
   Xwind_n,
   Xwind_e,
@@ -438,6 +436,8 @@ enum
   Xexit_2,
   Xexit_3,
 
+  Xpause,
+
   Xwall_1,
   Xwall_2,
   Xwall_3,
@@ -513,8 +513,7 @@ enum
   Xalpha_arrow_w,
   Xalpha_copyr,
 
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-  Ykey_1_blank,
+  Ykey_1_blank,                        /* newly added to EM engine */
   Ykey_2_blank,
   Ykey_3_blank,
   Ykey_4_blank,
@@ -526,7 +525,6 @@ enum
   Ymagnify_blank,
   Ygrass_blank,
   Ydirt_blank,
-#endif
 
   Xboom_bug,           /* passed from explode to synchro (linked explosion);
                           transition to explode_normal */
@@ -599,7 +597,7 @@ enum
   SOUND_dirt,          /* player digs into dirt */
   SOUND_acid,          /* acid splashes */
   SOUND_ball,          /* ball places something */
-  SOUND_slidewall,     /* slide wall grows */
+  SOUND_slide,         /* slide wall grows */
   SOUND_wonder,                /* wonderwall is active */
   SOUND_door,          /* player goes thru door (gate) */
   SOUND_exit_open,     /* exit opens */
@@ -620,40 +618,29 @@ enum
 // data structure definitions
 // ----------------------------------------------------------------------------
 
-struct LEVEL
+struct LOGIC
 {
-  int home_initial;            /* number of players (initial) */
-  int home;                    /* number of players not yet at home */
-                               /* 0 == all players at home */
-
   int width;                   /* playfield width */
   int height;                  /* playfield height */
 
-  int time_seconds;            /* available time (seconds) */
-  int time_initial;            /* available time (initial) */
-  int time;                    /* time remaining (runtime) */
-
-  boolean killed_out_of_time;  /* kill player due to time out */
-
-  int required_initial;                /* emeralds needed (initial) */
-  int required;                        /* emeralds needed (runtime) */
+  int left;                    /* playfield left edge */
+  int top;                     /* playfield top edge */
+  int right;                   /* playfield right edge */
+  int bottom;                  /* playfield bottom edge */
 
+  int time;                    /* time remaining */
+  int required;                        /* emeralds needed */
   int score;                   /* score */
 
-  /* all below entries must be filled every time a level is read */
-
   int alien_score;             /* score for killing alien */
   int amoeba_time;             /* amoeba speed */
-  int android_move_cnt_initial;        /* android move counter (initial) */
   int android_move_cnt;                /* android move counter */
   int android_move_time;       /* android move reset time */
-  int android_clone_cnt_initial;/* android clone counter (initial) */
   int android_clone_cnt;       /* android clone counter */
   int android_clone_time;      /* android clone reset time */
   int ball_cnt;                        /* ball counter */
   int ball_pos;                        /* ball array pos counter */
   int ball_random;             /* ball is random flag */
-  int ball_state_initial;      /* ball active flag (initial) */
   int ball_state;              /* ball active flag */
   int ball_time;               /* ball reset time */
   int bug_score;               /* score for killing bug */
@@ -664,11 +651,9 @@ struct LEVEL
   int emerald_score;           /* score for collecting emerald */
   int exit_score;              /* score for entering exit */
   int key_score;               /* score for colleting key */
-  int lenses_cnt_initial;      /* lenses counter (initial) */
   int lenses_cnt;              /* lenses counter */
   int lenses_score;            /* score for collecting lenses */
   int lenses_time;             /* lenses reset time */
-  int magnify_cnt_initial;     /* magnify counter (initial) */
   int magnify_cnt;             /* magnify counter */
   int magnify_score;           /* score for collecting magnifier */
   int magnify_time;            /* magnify reset time */
@@ -676,28 +661,44 @@ struct LEVEL
   int shine_cnt;               /* shine counter for emerald/diamond */
   int slurp_score;             /* score for slurping alien */
   int tank_score;              /* score for killing tank */
-  int wheel_cnt_initial;       /* wheel counter (initial) */
   int wheel_cnt;               /* wheel counter */
-  int wheel_x_initial;         /* wheel x pos (initial) */
   int wheel_x;                 /* wheel x pos */
-  int wheel_y_initial;         /* wheel y pos (initial) */
   int wheel_y;                 /* wheel y pos */
   int wheel_time;              /* wheel reset time */
-  int wind_cnt_initial;                /* wind counter (initial) */
   int wind_cnt;                        /* wind time counter */
-  int wind_direction_initial;  /* wind direction (initial) */
   int wind_direction;          /* wind direction */
   int wind_time;               /* wind reset time */
-  int wonderwall_state_initial;        /* wonderwall active flag (initial) */
   int wonderwall_state;                /* wonderwall active flag */
-  int wonderwall_time_initial; /* wonderwall time (initial) */
   int wonderwall_time;         /* wonderwall time */
-  short eater_array[8][9];     /* eater data */
-  short ball_array[8][8];      /* ball data */
-  short android_array[TILE_MAX];/* android clone table */
+
   int num_ball_arrays;         /* number of ball data arrays used */
 
+  int home_initial;            /* number of players (initial) */
+  int home;                    /* number of players not yet at home */
+                               /* 0 == all players at home */
+
+  boolean killed_out_of_time;  /* kill player due to time out */
+
   int exit_x, exit_y;          /* kludge for playing player exit sound */
+
+  short eater_array[8][9];             /* eater data */
+  short ball_array[8][8];              /* ball data */
+  short android_array[TILE_MAX];       /* android clone table */
+
+  short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+  short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+  short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+  short boombuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+
+  short *cavecol[CAVE_BUFFER_WIDTH];
+  short *nextcol[CAVE_BUFFER_WIDTH];
+  short *drawcol[CAVE_BUFFER_WIDTH];
+  short *boomcol[CAVE_BUFFER_WIDTH];
+
+  short **cave;
+  short **next;
+  short **draw;
+  short **boom;
 };
 
 struct PLAYER
@@ -712,8 +713,6 @@ struct PLAYER
   int keys;
   int anim;
 
-  int x_initial;
-  int y_initial;
   int x;
   int y;
   int oldx;