{
int i, x, y;
int players_left;
+#if 1
+ boolean team_mode;
+#else
int num_tape_players;
+#endif
/* reset all runtime variables to their initial values */
}
}
+#if 1
+ team_mode = getTeamMode_EM();
+
+ if (!team_mode)
+ lev.home_initial = 1;
+#else
num_tape_players = getNumActivePlayers_EM();
-#if 1
+#if 0
printf("::: getNumActivePlayers_EM: %d\n", num_tape_players);
#endif
lev.home_initial = MIN(lev.home_initial, num_tape_players);
else if (!setup.team_mode)
lev.home_initial = MIN(lev.home_initial, 1);
+#endif
#endif
lev.home = lev.home_initial;