#define MF_MOVING 1
#define MF_ACTION 2
-#define SCROLL_FIGURE_INIT 0
-#define SCROLL_FIGURE_GO_ON 1
+#define SCROLL_INIT 0
+#define SCROLL_GO_ON 1
/* explosion position marks */
#define EX_NORMAL 0
BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
BOOL MoveFigure(struct PlayerInfo *, int, int);
void ScrollFigure(struct PlayerInfo *, int);
+void ScrollScreen(struct PlayerInfo *, int);
void TestIfGoodThingHitsBadThing(int, int);
void TestIfBadThingHitsGoodThing(int, int);