added counter of players that still have to enter an exit (not used yet)
[rocksndiamonds.git] / src / game.h
index 93e1d0948fbd3de468f3ad1c870e48da4532106a..8610916c734f355913ac5a3e0d022dbd043ae50e 100644 (file)
@@ -225,6 +225,8 @@ struct GameInfo
 struct PlayerInfo
 {
   boolean present;             /* player present in level playfield */
+  boolean connected_locally;   /* player connected (locally) */
+  boolean connected_network;   /* player connected (network) */
   boolean connected;           /* player connected (locally or via network) */
   boolean active;              /* player present and connected */
   boolean mapped;              /* player already mapped to input device */
@@ -347,6 +349,7 @@ struct PlayerInfo
   int gems_still_needed;
   int sokobanfields_still_needed;
   int lights_still_needed;
+  int players_still_needed;
   int friends_still_needed;
   int key[MAX_NUM_KEYS];
   int num_white_keys;