void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
{
int element = (element_em > -1 ? map_element_EM_to_RND_game(element_em) : 0);
- int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int offset = 0;
int x = xx - 1 - offset;
int y = yy - 1 - offset;