rnd-19990317-1-src
[rocksndiamonds.git] / src / game.c
index 1fbb21a5cef1115e2672f62d0f3dd47f907f9da4..d4860369384bee8c3a33cf2f685e70d89d1429c4 100644 (file)
@@ -897,15 +897,16 @@ int NewHiScore()
 #ifdef ONE_PER_NAME
       put_into_list:
 #endif
-      strncpy(highscore[k].Name, setup.player_name, MAX_NAMELEN - 1);
-      highscore[k].Name[MAX_NAMELEN - 1] = '\0';
+      strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN);
+      highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0';
       highscore[k].Score = local_player->score; 
       position = k;
       break;
     }
 
 #ifdef ONE_PER_NAME
-    else if (!strncmp(setup.player_name, highscore[k].Name, MAX_NAMELEN - 1))
+    else if (!strncmp(setup.player_name, highscore[k].Name,
+                     MAX_PLAYER_NAME_LEN))
       break;   /* player already there with a higher score */
 #endif
 
@@ -1113,13 +1114,22 @@ void Explode(int ex, int ey, int phase, int mode)
 
     if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
     {
+      /* put moving element to center field (and let it explode there) */
       center_element = MovingOrBlocked2Element(ex, ey);
       RemoveMovingField(ex, ey);
+      Feld[ex][ey] = center_element;
     }
 
-    for (y=ey-1; y<ey+2; y++) for(x=ex-1; x<ex+2; x++)
+    for (y=ey-1; y<=ey+1; y++) for(x=ex-1; x<=ex+1; x++)
     {
-      int element = Feld[x][y];
+      int element;
+
+      if (!IN_LEV_FIELD(x, y) ||
+         ((mode != EX_NORMAL || center_element == EL_AMOEBA2DIAM) &&
+          (x != ex || y != ey)))
+       continue;
+
+      element = Feld[x][y];
 
       if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
       {
@@ -1127,11 +1137,7 @@ void Explode(int ex, int ey, int phase, int mode)
        RemoveMovingField(x, y);
       }
 
-      if (!IN_LEV_FIELD(x, y) || IS_MASSIVE(element) || element == EL_BURNING)
-       continue;
-
-      if ((mode != EX_NORMAL || center_element == EL_AMOEBA2DIAM) &&
-         (x != ex || y != ey))
+      if (IS_MASSIVE(element) || element == EL_BURNING)
        continue;
 
       if (element == EL_EXPLODING)
@@ -1313,6 +1319,11 @@ void DynaExplode(int ex, int ey)
        break;
 
       element = Feld[x][y];
+
+      /* do not restart explosions of fields with active bombs */
+      if (element == EL_EXPLODING && IS_ACTIVE_BOMB(Store2[x][y]))
+       continue;
+
       Explode(x, y, EX_PHASE_START, EX_BORDER);
 
       if (element != EL_LEERRAUM &&
@@ -4579,6 +4590,8 @@ int DigField(struct PlayerInfo *player,
       player->programmed_action = move_direction;
       DOUBLE_PLAYER_SPEED(player);
 
+      PlaySoundLevel(x, y, SND_GATE);
+
       break;
 
     case EL_EM_GATE_1X:
@@ -4594,6 +4607,8 @@ int DigField(struct PlayerInfo *player,
       player->programmed_action = move_direction;
       DOUBLE_PLAYER_SPEED(player);
 
+      PlaySoundLevel(x, y, SND_GATE);
+
       break;
 
     case EL_SP_PORT1_LEFT:
@@ -4635,6 +4650,8 @@ int DigField(struct PlayerInfo *player,
       player->programmed_action = move_direction;
       DOUBLE_PLAYER_SPEED(player);
 
+      PlaySoundLevel(x, y, SND_GATE);
+
       break;
 
     case EL_AUSGANG_ZU: