void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
{
- int element = (element_em > -1 ? map_element_EM_to_RND(element_em) : 0);
+ int element = (element_em > -1 ? map_element_EM_to_RND_game(element_em) : 0);
int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
int x = xx - 1 - offset;
int y = yy - 1 - offset;